Mad Aubergine is a game developed by an italian "team" (a 17 years old guy) with the intent of making a game full of weapons, enemies, gibs and other stuff. The game born after his dad played Cave Story: he was really amazed by the story, the cool weapons and how the game was made by a single developer. Probably, the game is also affected by many Nintendo games such as Kirby and Metroid. Currently it has just 2 game modes that don't include Story mode (it'll appear soon): ARENA and STADIUM. In ARENA mode, the player will face big waves of enemies and the goal of this mode is to survive as long as possible. In STADIUM mode, the player will be spawned into a random generated map and, while he explores it, he must kill every enemy on the stage just to make the highest score possible. NOTE: the game is developed just in the main developer's free time.
improvements, new enemies, new weapons, new stuff!!!
Posted by _Grey on Sep 20th, 2012
-ported to flixel 2.5
-New STADIUM world generation (not perfect anyway).
-Improved ARENA mod.e
-Added the possibility of tweet scores.
-3 new enemies: evil pumpkins, poishrooms and lampires.
-2 new weapons: fate and bouncy bullets.
-Option menu added (a bit empty for now).
-Graden Mode added.
--Tomatoes seeds are avaiable in shop for 2 Garden coins.
--You can use this mode to gain juice quickly (you have to play a minigame first!).
-Lampires can turn off light progressively.
-Multiplatform (we hope) compatibility.
-Online still not available (for now).
-In STADIUM mode weapons can spawn randomly only if bought in the shop. In ARENA mode this doesn't happen.
--Weapons have now limited ammo, you can recharge it by retake the weapon while playing.
--In STADIUM mode collected weapons can be selected by using the mouse wheel.