A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
Adventure games are my favourite genre and I have to say Machinarium is one of my very favourite I've ever played (i.e. ever since early 90's!).
It is a brilliant, challenging and at the same time simple in its context game with no voices or text. Love it!
I only withdrew a point because it's written in Flash.
This is the game that got me interested in the adventure genre again, the art style and puzzles are to say the least unique, including a unlockable guide made it even more enjoyable since getting hints feels like I've earned them.
Amazing, and mind bending. I wish more games were like this one!
Awesome Game. 10+
Simply the best point-and-click adventure game I have ever played. A huge step froward from Samorost2.
Just wish it would be longer or have a sequential soon.
Beautifully crafted little puzzle game. Some of the puzzles are a bit obtuse, but the environment generally makes up for it.
Una de las mejores aventuras que he tenido ocasion de jugar. Los graficos son una verdadera maravilla, asi como la musica y la jugabilidad. Tal vez peque de dificil para los aventureros novatos.
Este juego garantiza muchas horas perdidas :)
Mi nota: 10/10
The point and click adventure genre has what is possibly the greatest storytelling potential of any, and yet i can count the number of makers who were really good at it on a single hand (Cyan, The Neverhood, and now Amanita Design). machinarium is a beautiful game. the title contains not a single line of text or dialogue, and yet it has some of the most endearing characters of any modern game; the puzzles give the perfect amount of challenge to make one delightfully frustrated; the artwork is the sort of thing i would pay money for to hang on my wall; and Tomáš Dvořák's soundtrack has tens of thousands of listeners outside of the game itself. it isn't often that a game can do absolutely everything right.
Before I played this game, I agreed with Roger Ebert's assessment that video games cannot be art. Since playing it, however, my view has completely changed. I followed this up by playing Samorost online and purchasing Samorost 2 when I was finished. I am thoroughly convinced and look forward to what else this company might bring us.
One of the best point-and-click quests ever. Telling so much without a word. A piece of art.
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