A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
The good: I really, really like the music, the (absolutely gorgeous!) art, the characters and the "world". That's why I bought this game.
The bad: Almost zero replay value and trial-and-error, read-the-creator's-mind "gameplay". But then again, these are my usual complaints about 90% of adventure games, a genre I'm not very fond of, I must admit.
The ugly: I hope Flash dies a painful death soon. It would be awesome if someone pulled a VVVVVV and ported this game to C++.
I admit it. When stumped, I used a walkthrough. However, point and click adventures are the one genre I've been known to play for story. Machinarium isn't overly deep, but it offers a charming tale told through lovely ascetics and animated thought/speech bubbles. The latter is the game's main draw and a feature I hope to become more common.
The game is broken and will not play and Amantia has ignored my requests for support. The game freezes in the prison scene. This problem has been well documented and has occurred before. It was reportedly "fixed" but people still continue to have problems. Beware this company as they are just looking to make a quick buck from gullible Linux users.