A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
AWESOME game play, story and graphics.
There was 1 part I could never have worked out and had to look up, but otherwise its tricky but solvable.
Games like this little gem is why point'n'click adventures are still worth playing.
Beautiful art and a fascinating game world are dragged down by some really non-nonsensical solutions to the puzzles. Eventually, you just start throwing logic out of the window and resort to solving problems by clicking on everything. I find that type of game design frustrating and it hurt my appreciation for everything that this game does right. Still, 7/10 is by no means bad.
graphisme et histoire originaux.
The best puzzle/adventure game y plaied, the soundtrack is sad, but is really good.
I love the art style. It is a pretty entertaining game to play.
A beautiful game atmosphere. Good puzzles with attention for details. Congratz to the developpers...
stunning visuals, impressive audio and excellent puzzles
The good: I really, really like the music, the (absolutely gorgeous!) art, the characters and the "world". That's why I bought this game.
The bad: Almost zero replay value and trial-and-error, read-the-creator's-mind "gameplay". But then again, these are my usual complaints about 90% of adventure games, a genre I'm not very fond of, I must admit.
The ugly: I hope Flash dies a painful death soon. It would be awesome if someone pulled a VVVVVV and ported this game to C++.
I admit it. When stumped, I used a walkthrough. However, point and click adventures are the one genre I've been known to play for story. Machinarium isn't overly deep, but it offers a charming tale told through lovely ascetics and animated thought/speech bubbles. The latter is the game's main draw and a feature I hope to become more common.
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