A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
Beautiful art and a fascinating game world are dragged down by some really non-nonsensical solutions to the puzzles. Eventually, you just start throwing logic out of the window and resort to solving problems by clicking on everything. I find that type of game design frustrating and it hurt my appreciation for everything that this game does right. Still, 7/10 is by no means bad.
The good: I really, really like the music, the (absolutely gorgeous!) art, the characters and the "world". That's why I bought this game.
The bad: Almost zero replay value and trial-and-error, read-the-creator's-mind "gameplay". But then again, these are my usual complaints about 90% of adventure games, a genre I'm not very fond of, I must admit.
The ugly: I hope Flash dies a painful death soon. It would be awesome if someone pulled a VVVVVV and ported this game to C++.
I admit it. When stumped, I used a walkthrough. However, point and click adventures are the one genre I've been known to play for story. Machinarium isn't overly deep, but it offers a charming tale told through lovely ascetics and animated thought/speech bubbles. The latter is the game's main draw and a feature I hope to become more common.