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During a test fire of hin Glock 22, a jam occurred and he was send to the weapons smith for repairs. Once he arrived, a blow was struck to his head, leaving him unconscious. Next thing he sees upon waking up, is that all the weapon shelf's are empty and that he has been stripped of his weapons.
After the first hour of developing level 1 I realized that the entire level will focus on the event that happened. and will feature much dead body's and blood. I must be careful not to tell you the storyline all the way, because that is what you have to find out. Level 1 focuses on what have happened when he was unconscious and what have happened to him. The voice on the other side of the Security Communications System (SecCom) will mostly guide you through the level, if not, through the entire game.
Meanwhile I am developing, I am in my College exams. So please, bear with me on a HUGE update when those are over. I might get some work done during the exams, but when I've had them I got all time of the world!
When starting on level 2 I did not think it would take me so many attempts and so many changes to get it right. That i decided to completely overhaul...
Our way of developing is creating the maps first, Then add story telling Audio and event on it. This is to be sure we are happy with the map design.
"Will update almost every day! ;)"
2 months later....
WTH?!?!
Hopefully this won't be as buggy as the other FPSC games.
With buggy I hope you mean the constant lag of some things?
The new V1.19 version of the engine is a state of the art improvement. The game will be solid and without any mayor bugs.
Never heard of that. Sounds good!
wow ameazing tracking