Luminesca is an underwater exploration game which follows the story of a little creature called Lum.

Lum's colony comes under threat when a vast, ancient machine grinds into motion and starts to consume all the surrounding water. His adventure takes him from all corners of his environment to the heart of the machine, encountering a rich ecology of inhabitants and learning some valuable lessons about the world around him.

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Blog RSS Feed Report abuse Latest News: Chapter 2 now available!

0 comments by CrowbarSka on Jun 5th, 2013

I'm very happy to announce the arrival of Chapter 2 on Windows, Mac and Linux!

I've taken a lot of feedback on board so I hope you'll enjoy exploring the new murky depths!

Anyone who has pre-ordered the game through Desura can launch the client and grab the automatic update (standalone zip versions are available too).

If you haven't already pre-ordered it, the game is 50% off while it's still in alpha stages so be sure to get your hands on a copy from Desura or while it's cheap! You'll get automatic updates at no extra cost whenever more chapters are released.

Desura Digital Distribution

As always, I hope you enjoy the game, and please let me know what you think using the "survey" button in the game's main menu, emailing, or tweeting to @Luminesca!

Thank you!


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Post comment Comments  (40 - 50 of 101)
deadering Jan 25 2013, 8:06am says:

Such beauty!

+3 votes     reply to comment
rdritchey14 Jan 24 2013, 2:29pm says:

how is Unity working for ya?

+1 vote     reply to comment
CrowbarSka Creator
CrowbarSka Jan 24 2013, 3:30pm replied:

Pretty good! I bought uScript (visual scripting tool) to make up for my programming shortcomings and it's helped massively.

+3 votes   reply to comment
avarisclari Jan 23 2013, 6:04pm says:

Little known fact: the awesomeness of this game is increased just that much more if you remember Legion Saga was also made by Crowbarska

+3 votes     reply to comment
CrowbarSka Creator
CrowbarSka Jan 24 2013, 3:31pm replied:

Haha thanks. It's true that I made Legion Saga.

+2 votes   reply to comment
richard_vdijk Jan 21 2013, 9:43pm says:

If you take this to Linux (and add a demo), then shut up and take my pre-order money!

+6 votes     reply to comment
hardpenguin Jan 23 2013, 6:49pm replied:

Yea same here! ^^

+3 votes     reply to comment
CrowbarSka Creator
CrowbarSka Jan 24 2013, 5:21am replied:

It's coming!

+3 votes   reply to comment
shmibs Jan 20 2013, 2:57pm says:

this game looks beautiful =D
honestly, the only things that get to me a bit are the character animations being slightly choppy and the trail left behind looking strange. all the little background details are really helpful. as soon as a linux build of any sort is up, even if it needs a bit of work to get dependencies and configurations set up, you'll be seeing another instant purchase =)

+4 votes     reply to comment
CrowbarSka Creator
CrowbarSka Jan 20 2013, 5:12pm replied:

Thank you! The character animations will definitely be improved; at this stage they are pretty much just a first pass to get something functional out there. Can you be more specific about what you dislike about the trail please?

+2 votes   reply to comment
shmibs Jan 23 2013, 12:41pm replied:

it just looks a bit out of place in general. is it necessary for any gameplay elements?
if i had to point at something specific, it would be how long it is, and the fact that it creates brighter spots when it overlaps itself.

+2 votes     reply to comment
CrowbarSka Creator
CrowbarSka Jan 23 2013, 12:49pm replied:

I see your point. The main intended purpose is a navigational aid, like a kind of automatic breadcrumb trail which you can use to backtrack if need be. I'm tweaking it right now though, so I'll see if I can make some improvements!

The brighter spots are, unfortunately, a nasty side-effect as it's a built-in feature of Unity.

If anyone else has any thoughts on this subject I'd be interested to hear them!

+3 votes   reply to comment
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Release Date
Released Dec 5, 2012
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39 votes submitted.

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Highest Rated (2 agree) 10/10

I think if this game was complete and had 2-5 hours of gameplay that I wouldn't be able to stop until I was finished. It was a nice breath of fresh air from the permadeaths i've become used to (not to say this game won't go that direction eventually).

The ambience reminded me a bit of Aether with the uncanny feeling and loneliness. Also, the subtle story telling (backstory) was great and I hope to learn more of my journey.

I hope that updates continue to happen and that another chapter appears soon.

Mar 26 2013, 2:07am by Player_Review

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