Play the classic game of Ludo ( Don't be angry ) against real players. Two, three, or four may play. At the beginning of the game, each player's tokens are out of play and staged in one of the large corner areas of the board in the player's color (called the player's yard  ). When able to, the players will enter their tokens one per time on their respective starting squares, and proceed to race them clockwise around the board along the game track (the path of squares not part of any player's home column). When reaching the square below the home column, a player continues by racing tokens up the column to the finish square. The rolls of a cube die control the swiftness of the tokens, and entry to the finish square requires a precise roll from the player. The first to bring all their tokens to the finish wins the game. The others often continue play to determine second-, third-, and fourth-place finishers. To enter a token into active play from his staging area to his starting squa

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