Luckless Seven is an isometric card game RPG with advanced lighting and 3D visuals. The game takes place in a fantasy near-future setting and features extensive dialogue trees, story-driven side quests, and a card battle system inspired by Pazaak.

Features:

  • Immersive dialogue trees
  • Card battle system
  • Social leveling system
  • Explorable 3D world
  • Dozens of collectible cards
  • Long storyline with multiple narratives

Download the Luckless Seven demo on IndieDB

The game will put players in the shoes of Mark, a young adult drifting through life. Bored of his dead end job and feeling less risk averse than usual, Mark decides to take a leap of faith and joins his friends on a cross-country Ekosi tour.

LucklessSevenCards

Ekosi is the name of the card game used as the battle system for Luckless Seven. The foundation for the card game was inspired by Pazaak, a minigame from Bioware’s 2003 hit Star Wars: Knights of the Old Republic. Both Ekosi and Pazaak are similar to Blackjack but have a few key differences such as players having a hand in which they can play cards to manipulate their score.

Card battle tutorial

Besides battling other characters, players will travel with a group of Mark’s childhood friends. Each of the characters that travels with Mark will have a prominent role in the story and fully developed character arcs. The player’s interactions with his party members and other characters in the story will determine what dialogue choices they can make and how their story will conclude.

Dialogue system where choices matter

The game will have a top-down isometric view and feature an overworld that the player can explore. Numerous NPCs scattered throughout the world will engage the player in Ekosi battles. Players will unlock new cards and additional quests by taking the time to explore the world and challenge other characters. The player will also have numerous interactions with their party throughout each stage of their journey.

Decide who you become

The players will have more options and strategies available to them as they win more cards. Besides collecting powerful cards, the player will also be able to interact with many NPCs and witness many story-creating events when they explore Arithia’s cities. By taking the time to interact with the world’s characters and participating in each party member’s story arcs, the player will level up their character and unlock additional story events, dialogue trees, and endings.

Explore beautiful and expansive environments

For more info, please visit www.deckpointstudio.com and www.lucklessseven.com

To get regular updates, like our Facebook or follow us on Twitter

Download our demo here on IndieDB

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The Path Ahead

News 1 comment

Hello everyone!

I’m writing today to provide an update on our progress with Luckless Seven. This time, the theme is approaching new frontiers. As Mark and the gang set off to participate in Arithia’s Ekosi tournament, he’ll be departing his hometown of Patrida for the first time. For our team, that means getting out of our comfort zone and designing new, non-urban environments. For Mark, that means getting out of his comfort zone to meet new people from all walks of life.

If you’ve played through the demos so far, you know that our level design so far has established the urban/suburban (and largely interior) surroundings of Mark’s hometown: his home, Krista’s home, the hospital, casino, etc. As they set off for Neropolis, though, the Luckless Seven will be traversing Arithia’s grasslands.

Routes between cities showcase big changes in scenery.Routes between cities showcase big changes in scenery


This environment is different in a lot of ways, starting with size. The trail that Mark and the gang will traverse on Day 4 and Day 5 is a much larger level than any we’ve designed yet. That poses a visual challenge. With so much space, how do you maintain visual interest? Grass is great--no, we really like our grass--but you need more than that. Jesse has done a great job thus far in populating the level with natural and manmade formations: large rocks, waving trees, bridges, and rest areas. The level looks great.

Outdoor environments and wider spaces are the environmental focus of game's next chapter.Outdoor environments and wider spaces are the environmental focus of game's next chapter.


Still, other challenges lie ahead, including directing player attention. How do you direct the player to the places and people we want them to interact with? It’s a challenge we’ll have to meet before releasing the demo for testing.

Just because you're out on the road doesn't mean you won't find some opponents to battle!Just because you're out on the road doesn't mean you won't find some opponents to battle!


On a narrative level, Mark is getting into new territory of his own. Having spent all of his life at home in Patrida, Mark’s travels to Neropolis will be a real adventure. On the trail, Mark will meet people who are different from him and his friends, characters of all ages, backgrounds, and dispositions towards Ekosi. In a story that will center on Mark’s open-ended coming of age, a diverse set of characters and opinions is important. It will help the player decide who Mark is and who he should be in relation to his favorite pastime and the world at large.

Some of your toughest opponents may be found out in the wilderness.

Some of your toughest opponents may be found out in the wilderness.


To that end, we’ve laid plans for some of the diverse characters who will populate the trail: older characters who only know Ekosi as parents or complete outsiders, Mark’s peers who will compete in the tournament, and youngsters who have only just encountered the game. We’re excited for these dialogues that will flesh out the player’s understanding of the social world of Arithia.

Veteran Ekosi players may provide unique challenges and rewards for Mark.

Veteran Ekosi players may provide unique challenges and rewards for Mark.


170   Luckless Seven AdventureThe next chapter begins!


As we face new frontiers in design and storytelling, it’s important for you to let us know what you think! The feedback provided by our generous backers and playtesters is what guides us on the path ahead.

Until next time!

Day 1 is Done (Again)!

Day 1 is Done (Again)!

News 0 comments

In Luckless Seven alpha build 0.660, massive parts of the opening campaign have been redone and many new quality of life features have been added.

Game Opening and Tutorial Changes

Game Opening and Tutorial Changes

News 0 comments

Updates on the tutorial and tooltip system, expansion of the beginning campaign!

New Start Menu and More

New Start Menu and More

News 0 comments

Redesign of the start menu and Ekosi in-game guide.

Day 3 Released

Day 3 Released

News 0 comments

Day 3, a massive update to the Luckless Seven campaign, has been released in our latest demo build.

RSS Files
Luckless Seven Alpha 0.660 for Windows

Luckless Seven Alpha 0.660 for Windows

Demo 0 comments

Patch Notes for Luckless Seven Alpha 0.660 -New opening for the game, includes new dialog, new animations, more context -New tutorial -New flashy transition...

Luckless Seven Alpha 0.660 for Mac

Luckless Seven Alpha 0.660 for Mac

Demo 0 comments

Patch Notes for Luckless Seven Alpha 0.660 -New opening for the game, includes new dialog, new animations, more context -New tutorial -New flashy transition...

Luckless Seven Alpha 0.660 for Linux

Luckless Seven Alpha 0.660 for Linux

Demo 0 comments

Patch Notes for Luckless Seven Alpha 0.660 -New opening for the game, includes new dialog, new animations, more context -New tutorial -New flashy transition...

Luckless Seven Alpha 0.655 for Windows

Luckless Seven Alpha 0.655 for Windows

Demo 0 comments

Patch notes for Luckless Seven Alpha 0.655 -Added tooltips in the Ekosi battle board for most elements. -Added a new Ekosi battle board background (can...

Luckless Seven Alpha 0.655 for Mac

Luckless Seven Alpha 0.655 for Mac

Demo 0 comments

Patch notes for Luckless Seven Alpha 0.655 -Added tooltips in the Ekosi battle board for most elements. -Added a new Ekosi battle board background (can...

Luckless Seven Alpha 0.655 for Linux

Luckless Seven Alpha 0.655 for Linux

Demo 0 comments

Patch notes for Luckless Seven Alpha 0.655 -Added tooltips in the Ekosi battle board for most elements. -Added a new Ekosi battle board background (can...

Comments
HeavenlyChakra
HeavenlyChakra

Just played a bit of the demo. Interesting game, hope you add more content later on :P.

Reply Good karma Bad karma+3 votes
Deckpoint Creator
Deckpoint

Thank you for playing! We'll definitely be adding a lot of new features to the game over the next couple months. We've been working hard on the overworld and dialogue system, and we should have them implemented into the demo within the next couple months. We hope you'll take another look at the game when those changes are up!

Reply Good karma+2 votes
SniperCharlie
SniperCharlie

Tracking;)

Reply Good karma Bad karma+2 votes
Deckpoint Creator
Deckpoint

Thanks for checking out our game!

Reply Good karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Luckless Seven
Platforms
Windows, Mac, Linux
Developer & Publisher
Deckpoint Studio
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @lucklessseven

Feel the beat of the wilderness with our route theme track, Into the Woods! Soundcloud.com #gamedev #soundtrack

Jul 31 2016

Day 1 of the campaign is revamped and ready in our latest demo! Details in our new blog post Deckpointstudio.com #gamedev

Jun 14 2016

New blog update about the redesigned opening story sequence and tutorial system! Deckpointstudio.com #gamedev T.co

May 30 2016

New start menu and more discussed in our latest blog post! Deckpointstudio.com #gamedev T.co

Apr 25 2016

Take A Seat, created for #LucklessSeven Soundcloud.com #gamedev #soundtracksunday #gameaudio

Jan 31 2016

Interior shot for one of the casinos #gamedev #screenshotsaturday T.co

Jan 30 2016

Day 2 for the Luckless Seven campaign has been released! More details on our blog Deckpointstudio.com#gamedev T.co

Jan 29 2016

Embed Buttons
Link to Luckless Seven by selecting a button and using the embed code provided more...
Luckless Seven
Statistics
Last Update
Watchers
30 members
Files
64
Articles
23