Alpha version 0.620 for Luckless Seven. Overworld now uses a more advanced lighting system. Added a new area - Filippelli Household Added eye icons to...
Luckless Seven is an isometric card game RPG with advanced lighting and 3D visuals. The game takes place in a fantasy near-future setting and features extensive dialogue trees, story-driven side quests, and a card battle system inspired by Pazaak.
The game will put players in the shoes of Mark, a young adult drifting through life. Bored of his dead end job and feeling less risk averse than usual, Mark decides to take a leap of faith and joins his friends on a cross-country Ekosi tour.
Ekosi is the name of the card game used as the battle system for Luckless Seven. The foundation for the card game was inspired by Pazaak, a minigame from Bioware’s 2003 hit Star Wars: Knights of the Old Republic. Both Ekosi and Pazaak are similar to Blackjack but have a few key differences such as players having a hand in which they can play cards to manipulate their score.
Besides battling other characters, players will travel with a group of Mark’s childhood friends. Each of the characters that travels with Mark will have a prominent role in the story and fully developed character arcs. The player’s interactions with his party members and other characters in the story will determine what dialogue choices they can make and how their story will conclude.
The game will have a top-down isometric view and feature an overworld that the player can explore. Numerous NPCs scattered throughout the world will engage the player in Ekosi battles. Players will unlock new cards and additional quests by taking the time to explore the world and challenge other characters. The player will also have numerous interactions with their party throughout each stage of their journey.
The players will have more options and strategies available to them as they win more cards. Besides collecting powerful cards, the player will also be able to interact with many NPCs and witness many story-creating events when they explore Arithia’s cities. By taking the time to interact with the world’s characters and participating in each party member’s story arcs, the player will level up their character and unlock additional story events, dialogue trees, and endings.
For more info, please visit www.lucklessseven.com
You can also read this article and more on our Dev Blog!
Last week, we delved a bit into the different categories of dialog choices. In conversation, there are five broad categories of response. The five categories are:
Within each category, there are dozens of different response types that fall under the major category's general umbrella. For example, the Intimidate category will include threatening, angry, and criticizing responses.
As the player makes more of a certain type of response, they earn points in that category which will allow them to make more significant choices.
The dashes below the words represent the point requirements for making that particular choice. One dash represents 5 points, so if there are 2 dashes below "Joke," the player will need 10 Charm points in order to make that joke. Players will be able to identify what which of the five categories a response falls under via the picture that appears in the large central hexagon.
These screenshots are early in the game, so the requirements for making the choice are very low. If the player does not have enough points to make a choice, it will be grayed out and unselectable.
Next week, we will cover the final part of the dialogue system.
Until next time!
Latest tweets from @lucklessseven
@LordNed I will update the description for the MM in the future to make it more clear that spam and promoting to devs is inappropriate :]
May 11 2015, 9:48pm
@LordNed I agree that there are some devs are going against the spirit of MM but I think many are using it effectively and getting help :]
May 11 2015, 9:16pm
Apr 27 2015, 9:17pm
Apr 26 2015, 9:49am
Apr 22 2015, 2:55am
Apr 18 2015, 3:50pm
Apr 11 2015, 8:55am
@Gamebolds Great stuff! Thank you for including us! :]
Apr 6 2015, 3:14am
Apr 6 2015, 3:14am