Alpha build 0.563 for Luckless Seven. Added new features to the inventory system. Optimized the game for better performance. Adjusted the time quest alerts...
Luckless Seven is an isometric card game RPG with advanced lighting and 3D visuals. The game takes place in a fantasy near-future setting and features extensive dialogue trees, story-driven side quests, and a card battle system inspired by Pazaak.
The game will put players in the shoes of Mark, a young adult drifting through life. Bored of his dead end job and feeling less risk averse than usual, Mark decides to take a leap of faith and joins his friends on a cross-country Ekosi tour.
Ekosi is the name of the card game used as the battle system for Luckless Seven. The foundation for the card game was inspired by Pazaak, a minigame from Bioware’s 2003 hit Star Wars: Knights of the Old Republic. Both Ekosi and Pazaak are similar to Blackjack but have a few key differences such as players having a hand in which they can play cards to manipulate their score.
Besides battling other characters, players will travel with a group of Mark’s childhood friends. Each of the characters that travels with Mark will have a prominent role in the story and fully developed character arcs. The player’s interactions with his party members and other characters in the story will determine what dialogue choices they can make and how their story will conclude.
The game will have a top-down isometric view and feature an overworld that the player can explore. Numerous NPCs scattered throughout the world will engage the player in Ekosi battles. Players will unlock new cards and additional quests by taking the time to explore the world and challenge other characters. The player will also have numerous interactions with their party throughout each stage of their journey.
The players will have more options and strategies available to them as they win more cards. Besides collecting powerful cards, the player will also be able to interact with many NPCs and witness many story-creating events when they explore Arithia’s cities. By taking the time to interact with the world’s characters and participating in each party member’s story arcs, the player will level up their character and unlock additional story events, dialogue trees, and endings.
For more info, please visit www.lucklessseven.com
It's happened again. Since our last demo release, we've done another graphics overhaul to the game. There's always an exhilaration when finishing a scene, even if it doesn't end up exactly like how you envisioned. Rarely does a scene end up looking even better than you imagined. With the recent changes we've made to the environments, we encountered several instances where we were actually surprised at how much better the scenes looked.
This was definitely a pleasant reward for us, as many of the environments required significant adjustments. After 1.5 years of watching scenes you've spent ungodly amounts of time on require reworks (or worse, complete removal), you eventually learn to power through that initially despondent feeling.
Luckless Seven's new lighting features made many of our existing environments look funny. We've spent some time over the last few weeks reworking the hospital and the title screen sequence. We will these changes implemented in our next demo build.
Along with visual improvements, we've reworked the character movement system. In response to feedback, we've implemented two methods of movement. Holding down left-click will allow the player to move in whatever direction they move the mouse. Right-clicking will cause the player to move the the clicked spot, similar to an RTS.
Construction of the first city is back on pace. We are working on one of the last indoor environments (a library) that will be included in our Kickstarter demo. There were several neat designs we wanted to try with the floor layout that didn't end up looking right when we actually starting building. Fortunately, we still ended up with a design we really like!
We wanted to include the library in our next demo release, but a few other parts of the game required our attention. If everything goes well, we'll have screenshots of the place in the next update.
If you haven't already, check out our new Luckless Seven website! You can sign up for email updates on major announces and new demo builds.
Latest tweets from @lucklessseven
Apr 22 2015, 2:55am
Apr 18 2015, 3:50pm
Apr 11 2015, 8:55am
@Gamebolds Great stuff! Thank you for including us! :]
Apr 6 2015, 3:14am
Apr 6 2015, 3:14am
Apr 4 2015, 7:34pm
@GMAGofficial That's awesome! Please send us the video when you upload it, we would love to see it :]
Mar 23 2015, 12:21pm
@seespecplay Wow thank you so much for giving our game a try! We watched it and saw some mistakes we made and we're working on fixing them!
Mar 22 2015, 6:15pm
@GMAGofficial Hey, sorry for the late response. Yes you are allowed to monetize Youtube videos with our game! :]
Mar 22 2015, 6:14pm