Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?

Luckless Seven 1

Features:

  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

Exciting Strategic Gameplay!

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Features:

  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.

Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!

Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?


For more info, please visit www.deckpointstudio.com and www.lucklessseven.com

To get regular updates follow us on Twitter or Steam

Download our demo here on IndieDB or Steam

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RSS Articles

Hello everyone!

Tyler here from the Luckless Seven crew. We’ve been working through the holidays on the newest gameplay release, and it’s coming soon. We couldn’t wait to touch base with our backers, however, so we’re christening the new year with a bit of a different post.

Instead of an update on tweaks to the game and new content, we wanted to take you into the studio to learn about the music of Luckless Seven. To do so, I sat down with composer Brandon Ledbetter to discuss his background as an artist, the game at large, and his process in creating its music.

Our composer, Brandon, speaks with players at GDEX 2016.

Our composer, Brandon, speaks with players at GDEX 2016.


The process doesn’t start with Brandon. It starts with Jesse and I reviewing our plans for new environments in the game or new moments in the story and contemplating the rough ideas or moods that we’d like to communicate to the player. We’ll then take those ideas and share them with Brandon. For example, when we changed Day 1 to open with an Ekosi battle taking place within a nightmare, we simply told Brandon that we were looking for a “spooky battle theme.” He did the rest.

A visitor plays through the Ekosi nightmare sequence at GDEX 2016.

A visitor plays through the Ekosi nightmare sequence at GDEX 2016.


“For me, it’s always really important to start with the sound of the track,” Brandon says. He’s been producing music of all kinds for six years, and his roots in music production are appropriately enmeshed in his history with games: “Back in high school, I got really into the chiptune music scene. I really liked the whole DIY thing of taking your old toys and breaking them to make stuff. I started with music [from] the Gameboy, the original Gameboy.” The discombobulated Gameboy that gave Brandon his start in music production still rests in pieces on his shelf at home.

development expo brandon

With the “spooky battle theme” and other requests, Brandon will identify existing songs that have some attractive attributes. “Really, when you’re doing horror, you just want dark. You want low, sub-heavy kind of stuff.” Recognizing that key feature, Brandon set to work building instruments to use on the track.

“For what became ‘In The Dark’ … I actually built every single instrument in there from scratch. … I started with the bass line. I brought in my Monark synth, the minimoog [emulator], because that thing does really smooth baselines. And I just lowered everything down, got a really heavy sub, and put an LFO [low-frequency oscillation] tool on it to give it that wobble.”

For me, the final product perfectly captures both a wistfulness that defines Mark’s attitude at the story’s outset and the psychological terror of a wolfman taunting him with all of his innermost worries.

Of course, “In The Dark” isn’t the first nor the last piece that Brandon has composed or will compose for the Luckless Seven soundtrack. He’s been involved in the project for about three years now, and there are several more environments, dialogue scenes, and battles to score before his work is done. When I asked him what he was looking forward to for the project, he mentioned two things.

ArithiaMap16 9 Names

First, work. “I know we’re going to be working on the [unreleased] third zone, which is going to mean another shift in the music,” Brandon says, looking ahead to Mark and the Luckless Seven cast advancing from Patrida to Neropolis to Antipolis. (His songs for the second city, “What Kind Of Beach Resort Doesn't Have A Palm Tree” and “Beachfront” show off a tropical flare, a departure from the sounds that define life in Mark’s hometown.)

The second thing? Conclusion. “I’m looking forward to finishing [Luckless Seven] and then it being released to the public. … I’m really ready to see what everyone else thinks of it.”

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I and the rest of the team agree, and we know you do too. With that in mind, stay tuned to the Kickstarter, website, or Steam community hub for updates on development. I highly encourage you listen to Brandon’s music on his SoundCloud. There you’ll find his music for the Luckless Seven soundtrack as well as his other projects and the appropriately-labeled Beat of the Week.

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Thanks for reading!

GDEX 2016 Postmortem

GDEX 2016 Postmortem

News

Deckpoint Studio exhibits Luckless Seven at the Game Developer Expo (GDEX) in Columbus, OH!

It's Happening

It's Happening

News

The Steam store page for Luckless Seven has officially been launched!

The Path Ahead

The Path Ahead

News 1 comment

The next chapter to the Luckless Seven campaign will feature massive outdoor environments.

Day 1 is Done (Again)!

Day 1 is Done (Again)!

News

In Luckless Seven alpha build 0.660, massive parts of the opening campaign have been redone and many new quality of life features have been added.

RSS Files
Luckless Seven Alpha 0.667 for Windows

Luckless Seven Alpha 0.667 for Windows

Demo

Patch Notes for Luckless Seven Alpha 0.667 NEW: The Ekosi Battle Board now has notifications for when a tie-breaker is active for either player. The notification...

Luckless Seven Alpha 0.667 for Linux

Luckless Seven Alpha 0.667 for Linux

Demo

Patch Notes for Luckless Seven Alpha 0.667 NEW: The Ekosi Battle Board now has notifications for when a tie-breaker is active for either player. The notification...

Luckless Seven Alpha 0.667 for Mac

Luckless Seven Alpha 0.667 for Mac

Demo

Patch Notes for Luckless Seven Alpha 0.667 NEW: The Ekosi Battle Board now has notifications for when a tie-breaker is active for either player. The notification...

Luckless Seven Alpha 0.666 for Windows

Luckless Seven Alpha 0.666 for Windows

Demo

Patch Notes for Luckless Seven Alpha 0.666 -Fixed opening dream battle so that players are able to rematch it. -Changed dialog about tooltips after defeating...

Luckless Seven Alpha 0.666 for Mac

Luckless Seven Alpha 0.666 for Mac

Demo

Patch Notes for Luckless Seven Alpha 0.666 -Fixed opening dream battle so that players are able to rematch it. -Changed dialog about tooltips after defeating...

Luckless Seven Alpha 0.666 for Linux

Luckless Seven Alpha 0.666 for Linux

Demo

Patch Notes for Luckless Seven Alpha 0.666 -Fixed opening dream battle so that players are able to rematch it. -Changed dialog about tooltips after defeating...

Comments
HeavenlyChakra
HeavenlyChakra

Just played a bit of the demo. Interesting game, hope you add more content later on :P.

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Deckpoint Creator
Deckpoint

Thank you for playing! We'll definitely be adding a lot of new features to the game over the next couple months. We've been working hard on the overworld and dialogue system, and we should have them implemented into the demo within the next couple months. We hope you'll take another look at the game when those changes are up!

Reply Good karma+2 votes
SniperCharlie
SniperCharlie

Tracking;)

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Deckpoint Creator
Deckpoint

Thanks for checking out our game!

Reply Good karma+2 votes
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Luckless Seven
Platforms
Windows, Mac, Linux
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Deckpoint Studio
Engine
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Role Playing
Theme
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Latest tweets from @lucklessseven

A new blog update on our game's Composer Brandon Ledbetter! Deckpointstudio.com #SoundtrackSunday #gamedevT.co

Jan 15 2017

A new blog update about our experience at GDEX! Deckpointstudio.com #GDEX #gamedev #indiegame #devlog T.co

Nov 7 2016

It's Happening! We launched our Steam Store page! Deckpointstudio.com T.co

Sep 26 2016

Feel the beat of the wilderness with our route theme track, Into the Woods! Soundcloud.com #gamedev #soundtrack

Jul 31 2016

Day 1 of the campaign is revamped and ready in our latest demo! Details in our new blog post Deckpointstudio.com #gamedev

Jun 14 2016

New blog update about the redesigned opening story sequence and tutorial system! Deckpointstudio.com #gamedev T.co

May 30 2016

New start menu and more discussed in our latest blog post! Deckpointstudio.com #gamedev T.co

Apr 25 2016

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