LTKTBM provides 3 levels of game play, which are all as different as they are similar' Firstly, simple deathmatch; everyone for themselves, kill as quickly and as frequently as possible, and take pride in getting your name at the top of the scoreboard' Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe them out first game type that AQ2 made famous' Simply select your side and armoury and let the killing commence' Group performance is the goal here, but individual performance still plays a large part' Thirdly, new with LTKTBM, Movie script; difficult to describe as an individual game type, Movie script is more like teamplay+, providing variability and script twists galore' Movie script provides a more organised teamplay type utilising LTKTBM’s AI to provide ‘all action’ characters to interact with in a group basis, where each ‘gametype’ is as individual as the level itself' LTKTBM also adds some extra abilities to your AQ2 arsenal: The spotlight:...
I've seen numerous requests for this all over the show, so I took a little time out last night to see to see what it would be like if it WAS implimented...
Took the time to interview AQ2 LTKTBM the sweet Quake 2 mod! BlueWolf72: Describe the best feature in the mod in your opinion? What should the person...
LTKTBM: A single player/multiplayer version of Action Quake 2, only with more code and content not available elsewhere, such as openAL A3D/EAX sound engine...
OK, so around 5AM this morning I finished a shoutcast interview with Evil_Santa from gunradio. In it we have a chat about where LTKTBM is up too, where...
Well today underlines a landmark day for ltktbm aq2, the full install of the stand alone version is about to go into internal testing later today, the...
OK, since id soft made the q2 exe source GPL, as part of the next release of ltktbm aq2 (standard aq2 with ltktbm bots) I am releasing ltktbm aq2 as a...
Whilst randomly browsing a few of the sites that support ltktbm, I was disturbed to find out just what the likes of MS and various other hardware vendors...
ok so its been a little while since the last update so I thought I'd bring you some insider news on whats happening in the LTKTBM camp. The new AI structure...
After a nightmare time trying to get mirrors up we finally have two reliable mirrors up for the full install of AQ2 LTKTBM Edition, the aq2 mod turned...
LTKTBM 1.7 final has been in prolonged testing for a good 24 hours solid, and also features some nice gfx improvements such as these two new little monsters...
well just over 6 months from the original release of ltktbm the next version is quickly nearing completion, so heres some quick pics of what to expect...
We've been working real hard to bring you a new release of License to Kill the Borg Matrix as well as plan and test future release features. First...
By general popular demand, and obvious good sense, LTKTBM Lite 1.9.0.25 is now available to download from modDB (and various other places). This is still...
OK, so I could go all technical and speil out whats been happening/added/tweeked and messed with for the forthcoming version 1.5, but I decided an easier...
I have uploaded an modDB exlusive screenshot showing an example of how the ltktbm bots go about finding their way around PATHFINDING IMAGE
OK, I just put up v 1.45 Release Candidate 1 on the downloads section of the website. This release has two jobs: 1. It brings v1.4 up to the most current...
I have just made the latest version of the pathfinder project (v1.1) and the CRTcompiler source's available for download in the downloads section of the...
I finally managed to get all the 'required' textures redone and an alpha test version out, the first results of which I have just got in, you'll be pleased...
Tommorrow (tues), at 6 minates past 6 (BST) AQ2:LTKTBM v1.9 will become available to the general public. A great deal of work has gone into the content...
The next release is coming along nicely, just a few more things to add , then a (hopefully short) period of internal testing and I'll put together full...
The website is down for a (hopefully) short while, Our isp was upgrading the software and it went wonky :( Everythings been backed up (both by them and...
Finally got round to cleaning up the website. added preliminary documentation for fixing nodefiles, and various other nice little additions that may be...