LTKTBM provides 3 levels of game play, which are all as different as they are similar' Firstly, simple deathmatch; everyone for themselves, kill as quickly and as frequently as possible, and take pride in getting your name at the top of the scoreboard' Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe them out first game type that AQ2 made famous' Simply select your side and armoury and let the killing commence' Group performance is the goal here, but individual performance still plays a large part' Thirdly, new with LTKTBM, Movie script; difficult to describe as an individual game type, Movie script is more like teamplay+, providing variability and script twists galore' Movie script provides a more organised teamplay type utilising LTKTBM’s AI to provide ‘all action’ characters to interact with in a group basis, where each ‘gametype’ is as individual as the level itself' LTKTBM also adds some extra abilities to your AQ2 arsenal: The spotlight:...

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The next release is coming along nicely, just a few more things to add , then a (hopefully short) period of internal testing and I'll put together full & upgrade installations and update the download links on the website. Also just sussed out how to properly impliment a 'formation' routine for teamplay

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The next release is coming along nicely, just a few more things to add , then a (hopefully short) period of internal testing and I'll put together full & upgrade installations and update the download links on the website.
Also just sussed out how to properly impliment a 'formation' routine for teamplay that can be used by the AI structure. This will probably be implimented as a random formation routine in this next release, so the AI can take over handling it when I start bringing over more tbm code.

For those who wonder what I mean by 'tbm code' its like this:
TBM = The borg Matrix, the code name for my teamplay/learning AI structure which is being brought over from an unreleased version to make ltk uber clever.

AQ2 = Action quake 2 - The origonal Teamplay mod, games such as CS copied its style, but never replicated the skill required to properly negotiate the maps.

LTK = license to kill, the origonal aq2 bot by Riever which has been upgraded in previous ltktbm releases to properly control movement, navigation and various stability improvements.

Both the above two projects have been stagnent for a while since the developers stopped working on them.

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