LTKTBM provides 3 levels of game play, which are all as different as they are similar' Firstly, simple deathmatch; everyone for themselves, kill as quickly and as frequently as possible, and take pride in getting your name at the top of the scoreboard' Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe them out first game type that AQ2 made famous' Simply select your side and armoury and let the killing commence' Group performance is the goal here, but individual performance still plays a large part' Thirdly, new with LTKTBM, Movie script; difficult to describe as an individual game type, Movie script is more like teamplay+, providing variability and script twists galore' Movie script provides a more organised teamplay type utilising LTKTBM’s AI to provide ‘all action’ characters to interact with in a group basis, where each ‘gametype’ is as individual as the level itself' LTKTBM also adds some extra abilities to your AQ2 arsenal: The spotlight:...

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I finally managed to get all the 'required' textures redone and an alpha test version out, the first results of which I have just got in, you'll be pleased to hear everything is coming along nicely. One of the main features of AQ2 LTKTBM EDITION is that of compatibility, and I have just finished the

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I finally managed to get all the 'required' textures redone and an alpha test version out, the first results of which I have just got in, you'll be pleased to hear everything is coming along nicely.

One of the main features of AQ2 LTKTBM EDITION is that of compatibility, and I have just finished the system testing to give us an idea of what system requirements you need to play.

MINIMUM SYSTEM REQUIREMENTS
Pentium® 200MHz or equivelent processor
96 MB ram
250MB of free hard disk space

RECOMMENDED SYSTEM REQUIREMENTS
Pentium® III 700MHz or equivelent processor
Nvidia GF3 Ti or equivelent gfx card
256MB ram
250MB of free hard drive space

Whilst some engine enhancements are required to help the older generation of processors utilise the benifits a 3D card presents this is only a minor change and will be available in the full release.

Testing and support for the older voodoo based cards is also going well and a high level of effects can be utilised even on older systems with these cards.

Several issues have already been addressed with the alpha release that has been circulated internally and these will be fixed and implimented in a full release ASAP.

Sorry about the lack of updates on the website, but my main prioty atm is to get this thing complete, uploaded and available, I hope you will all be as impressed with the final release as we have been with the internal versions.

mSparks signing out.
l8rs.

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