LTKTBM provides 3 levels of game play, which are all as different as they are similar' Firstly, simple deathmatch; everyone for themselves, kill as quickly and as frequently as possible, and take pride in getting your name at the top of the scoreboard' Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe them out first game type that AQ2 made famous' Simply select your side and armoury and let the killing commence' Group performance is the goal here, but individual performance still plays a large part' Thirdly, new with LTKTBM, Movie script; difficult to describe as an individual game type, Movie script is more like teamplay+, providing variability and script twists galore' Movie script provides a more organised teamplay type utilising LTKTBM’s AI to provide ‘all action’ characters to interact with in a group basis, where each ‘gametype’ is as individual as the level itself' LTKTBM also adds some extra abilities to your AQ2 arsenal: The spotlight:...

Report RSS adding ninja action?

I've seen numerous requests for this all over the show, so I took a little time out last night to see to see what it would be like if it WAS implimented. Basically this is a modification to the AQ2 knife that makes it behave like a sword (deflecting bullets an all). If I get good feedback I will get

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I've seen numerous requests for this all over the show, so I took a little time out last night to see to see what it would be like if it WAS implimented. Basically this is a modification to the AQ2 knife that makes it behave like a sword (deflecting bullets an all). If I get good feedback I will get the sword and animations modeled properly and impliment it as a new weapon so it doesn't break compatibility with standard AQ2 servers.

You can find the model and dll to use it on the ltktbm news page of the website.

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