The 'Escape The Pacific' game is aiming to leave behind the todays standards in survival games. There are many games that are built around more or less complex survival mechanics. The 'Lost in Pacific' will be build around as many as possible survival mechanics available to date. It will try to use a lot of gamers ideas and requirements that were placed over the years and were not fulfilled.

Post news Report RSS Devlog #4 - Completing Systems, Small Features, Tweaking

Hi guys, after a while, we would like to share some new information with you about the current development state ...

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LiP_Devlog_4

Hi guys,

after a while, we would like to share some new information with you.

First of all we are continuing on our work to make the base functionalities work together. All of them are already in place and have only minor issues and tweaks needed to complete. We must mention, tsunami and typhoon systems will be implemented later.

The inventory system with the craftable and equipable Backpacks, Sidebags and Toolbelts is complete.

The customizable fireplace with variable 'baking places' is also completed.

Main Menu with the possibility of regeneration the game world and checking the starting island. Of course, the player can start a game totally blindly, without seeing the starting island.

LiP_Main_Menu

We have added another interesting feature: the 'Custom' difficulty. It is needed mainly (in our opinion) due to the fact, that the sailing mechanic in 'Survival' difficulty might be very challenging for most of the players. However, they want to play with other settings set to 'Survival' difficulty. The list of the customizable difficulty parameters will be expanded continually. Moreover, the difficulty 'Hash' number will allow the players to exchange their custom difficulty settings.

LiP_Custom_Difficulty

To ease the players' work, we have added also a Quick Build/Craft menu to select the desired recipe from those were marked as favorite in the Main Build/Craft menu.

One of the 'action' elements of the game will be the situation, when the player is paddling on the open ocean during a storm. When the big waves are gonna hit the raft, the player must lay down and hold on to his raft otherwise he will fell off. Of course, the raft will float without control till the player sits back and take the paddle into his hands. When the player will be laying on his raft, he will need to move himself against the direction of the incoming waves to prevent falling off the raft. In easy settings the game can display hints to press a movement key, but don't be afraid, there will be no QTE sequences for sure.

LiP_Lying_Holding_Raft

We are also working on improving the lighting system a little.

Along working on the water world and the rope system we are starting to work on connecting the player stats system to inventory and movement engine.

That's all for now, we will bring some new information in our next Devlog, stay tuned!

G4GTeam.

If you have any further questions, ask us. We will try to answer them in detail.


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