Lost Gateways is an Isometric open world exploration RPG, combining elements from a variety of games such as minecraft, zelda, you name it. Along with the survival element of needing to eat and drink. Right now Crafting, Harvesting, and many other features are fully functioning in game.

Post news Report RSS Graphics Improvements, New Mobs

This week I really worked on fixing alignment issues with graphics, fixing some graphical bugs, adding water animation back into the game, making the shorelines look better, etc!

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Spell Casting:

I was able to do some rework of the casting, I plan on having the intensity of the particles be tied directly to the level of the spell being cast:

Also notice the casting animation now has glowing hands!


Terrain Graphical fixes, Animated Water, Fringe, Alpha bug fixed:

And woo the return of animated water (Finally!), I had a huge problem with FPS drops when using a large texture in background with transparency, (I would lose like 100 fps with the nicely animated water on), it’s something with SFML when I render a texture to the whole screen (1024×768) it just kills performance, but if I render the normal map tiles as an animated sequence it looks good!
- Fixed a bug with the alpha values blending on my shores.
- Increased ground clutter density and double ground clutter graphics
- Reworked some more of the beach tiles to include a better transition into the water, it looks much nicer IMO:


New Mobs and Items:

Sheep, Bats (WIP), Mushrooms, Wool

Thoughts:

- Fixed main menu screen to display all tiles properly (Fixed Alpha blending, added all tree types to world gen)
- Main menu will now properly seed the random terrain generator instead of using a static seed of 0

I spent an hour “playing” the game and I found that its actually quite difficult to keep your health up while exploring… Even with harvesting health potions etc.

I have to really resist the urge to start balancing because I want to have a fully functioning game before I start to balance weapons, armor, hunger, thirst, etc.
Right now the mob spawn is probably a little high, but on the other hand its pretty interesting I found myself killing a few slimes and being at half health, waiting on my mana to regen (As a cleric), and just randomly harvesting herbs to make more healing potions and BAM some ground shooters appears and I had to run off, as I was running I aggroed 3 slimes (which of course ended up combining) and I ended up running out of stamina as the slime caught up with me…
So as my last ditch effort I casted my last heal spell and we fought, I ended up with about 7 health (maybe 1 or 2 hits from this larger slime) when he was finally killed…

Exploration is dangerous! but the game is starting to get more interesting =)

A few more hostile world spawn mobs and a few more animals are needed for sure.

Here are some NPCS I would like to add:

- Sheep (Wool, Meat)
- Bats (Bat Wings, Meat) – They will fly and can ignore terrain
- Spider (Spider silk) – They will shoot webs that slow the player
- Skeleton (Bones, Gold, Misc Gear) – A strong mob that is slow.
- Ghost (Ectoplasm, Gold) – Mobs strong against physical attacks but weak against magic.

And I still have some major game features I need to add

- Archery
- NPC Vendors

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telostia
telostia - - 2 comments

hey. nice game! what engine/framework did you use to make this?

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Guest
Guest - - 689,128 comments

Using SFML c# =)

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telostia
telostia - - 2 comments

hm that's an interesting framework. Gona try it now. thanks :)

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