We hope that many of you are excited about the beta and final release as we are. Lords of Xulima has been in the works for quite some time now, and it is a great feeling to start seeing some of the game development being wrapped up.
The Development
Here are a few things we have completed:
- The four main story arcs
- The game’s final cut-scenes
- All the maps, which includes 15 distinct regions, 5 villages, and 30 dungeons
- The Cursed Hounds
- The Hall of Heroes
- Sailing to Varas Talak
What we are still working on:
- Balancing game mechanics, including combat, abilities, and classes
- Placing enemies on maps (guardians) and designing random encounters.
- Testing and translation
Both the completed and yet to be completed lists are longer, but this gives you an idea on where we are in the development stages.
Furthering our progress means that we are just that much closer to beta.
The Beta
We expect the beta to be completed at the end of March 2014. The beta access is given to our previous backers that pledged at the beta level.
With beta about to arrive, it means we are that much closer to the official release!
The Release
As long as there are not too many bugs or major issues in the beta, we plan on releasing Lords of Xulima a month later, which would put us at around the end of April 2014.
However, with any development of this caliber, it is better to push things back a few months just to ensure the game releases at a level of quality and polish we can be proud of. As gamers as well, we wanted to give you a player experience that reflects the kind of game we would want to play too.
The good news is, the development is progressing at a steady rate and we are coming close to the finish line.
Don’t forget, Lords of Xulima will also release on Steam as it was already Greenlit by the community.
We have more of the latest information on our most recent post on the official Lords of Xulima website.