This is the Android Version of the Loot It! Alpha. It might be a little bit yanky as we haven't done that much optimizations but it would help to get...
We aim to create a fun little game which is playable either in your 10 minutes break or as long as you can stand against the guards in an Arcade like Scoreboard Competition.
There also will be some "Puzzle"- and Adventure- Levels in which Guards and Loot are not spawned randomly as they are in the Arcade Mode.
This Mode will also contain primary goals the player has to achieve in a certain amount of time to get a maximum Score, offering some more competitive gameplay.
Loot It! Will also come for Android and Linux!
Hello my friends!
I actually wanted to post this on Sept. 3rd side by side with the two downloads but then felt a little tired and forgot to submit it, so here is some additional information regarding our alpha and the promised Android version:
As you might have noticed the game still doesn't feel very professional at all. This is a result from the fact that we ourselves aren't very professional. To fix this we will do some retrofitting in our code, what will be especially essential for the Mobile version of the Game.
Regarding the mobile version there are some things I haven't explained yet I think, the foremost being why you cannot download it yet. The answer to this is simply that we haven't done much performance optimization yet, with the result being that it is hell of a yanky experience to play on a regular android Phone with Android Version 2.1 (API Level 6 “Eclair”). There is no chance to play it with a phone on a lower API level btw...
I'll upload our current Android Built some time between today and tomorrow. Please keep in mind that it is technically optimized for The Sony Xperia Play!, but there are touch controls and stuff... On the Graphics side it isn't very optimized at all so as already mentioned above it might be a bit yanky... Also there is a chance that the mobile version of the game will differ greatly from the original version and be more arcade like.
Another important point is that even though we DO have an iOS5 Licence to port it to the...
we cannot do this for you because of 2 reasons:
That brings me to a question for all you Mac users out there: Is it even possible to play Loot It! on your system so far? Please give us as much feedback as possible so we can do some optimizing. Also you might have noticed that I don't have any idea how to actually start the game on OSX so please feel free to correct me if the guide provided isn't helpful at all and you figure out how to really do it. The Linux Version of the game will be ready to download for all of you as soon as we get our hands on Unity4 (yaay, and sorry to keep you waiting guys, it's technically not our fault ;) )
Back to topic. Should you have any suggestions, questions, or bugs you want to tell us about, let us know. You can message us via Twitter...
...write some private messages or comments here on IndieDB
or send me an email. (You should be able to get my email address via my IndieDB profile I think...)
We might also set up a forum or something like that for general discussion as we now have 65 watchers but I'm not sure about this yet. If you want a forum for easier communication let us know.
Now for the...
I'll also replace the current downloadable versions on IndieDB with a new hotfix, platform dependend Code and slight improvements, to keep the downloads Area from getting crowded. You'll recieve a nice "Envelope Icon" in your Main Menu notifying you that the download is ready. Also I'll post the info here.
(I should really get a new Newspost Preview image... The current one is pretty sucky I think)
That's all for now, have a nice day, and I'll see you around!
Latest tweets from @salynrad
Holidays and Wraith-Night = lots of motivation to work on new Dota2 Items! (Also on optimizing some of the old ones) T.co
Dec 25 2013, 6:57pm
Oct 7 2013, 2:46pm
Oct 7 2013, 9:25am
@FridgeEater your life may be but your steam achievement bar for this game isn't : D
Aug 28 2013, 5:30pm
Jun 5 2013, 6:45am
In case you're wondering why I didn't stream on the @sasGames Twitch recently, I'm currently incredibly busy with RL stuff. : ( Sorry
May 23 2013, 6:14am
@sasGames I might get there later I have some family business to resolve...
May 16 2013, 1:43pm