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Loaded is inspired by great beat em up games like Castle Crashers, Shank and Streets of Rage mixed with the iconic Legend of Zelda series.
0 comments by RatDog_Andrew on Apr 18th, 2013
This past month has been very hectic yet equally exciting at RatDog ( which is why I haven’t made a post in awhile). I will do my best to summarize what has happened since our last blog post.
PAX EAST:
We had our first booth ever and it was a wonderful experience. RatDog Games was part of the Indie Megabooth and everyone around us was amazingly helpful. We were able to show Loaded to thousands of people and everyone seemed to love the concept. By the end of the weekend none of us could talk but it was well worth it. Not only did we meet a huge number of fans but we also made some great industry contacts / new indie friends.

Loaded Prototype
Upon returning from Pax East we were more motivated than ever to begin working on our prototype. We wanted to nail down our art style and focus on getting 4 player couch co-op working ( even in a simple form) as soon as possible. I am happy to say that as of today our foundation is nearly complete. Below is a work in progress mock up shot with our main character Rorik. We are also in the middle of trying to get the sound right for the Loaded soundtrack but I will leave that preview for another day.

Kickstarter
As I mentioned above we were able to make some great contacts at Pax East. We had some publishers even express interest in Loaded. While it is very flattering we are most interested in staying completely independent if possible. Due to this we will be launching a Kickstarter campaign once we have a demo to show potential backers / press. The tentative launch for the campaign is on/around June 24th. We will be releasing more information about the campaign as we get closer to launch.
As of right now that pretty much covers what we have been working on. I will be trying to get back to weekly updates and may even start streaming our prototype progress on TwitchTV.
Latest tweets from @adamliborio, @a_desilva, @ratdoggames
@bradgallaway Oh how happy that would make me.. but I don't see it happening unless Nintendo wants to make it happen :) #pleasenintendo
39mins 1sec ago by a_desilva
Is it too soon for me to cry for a Skies of Arcadia remake again?
40mins 41secs ago by a_desilva
@MANvsGAME this new schedule should be the a happy medium. Great cast as always ending with a sweet track
43mins 22secs ago by a_desilva
@Britt5091 I turned 25 in a couple months ago... now I feel old lol :(
2hours 15mins ago by a_desilva
@cateia97 if only it was a true prince
2hours 17mins ago by a_desilva
Watching @twitchbrotatoe 's Live show of Dark Souls being Broadcasted on @twitchtv. T.co #LAMG
3hours 44mins ago by a_desilva
I just got an email from someone saying they wish to donate 500 mil to RatDog ...yay.. our problems are solved!
3hours 50mins ago by a_desilva
@cfloydtweets you know it
4hours 19mins ago by a_desilva
@w_pitzer @JoshuaBjornson you can still play it though lol... Just have to remember the keys lol
6hours 49mins ago by a_desilva
@w_pitzer and by try... i mean go to the google hangout i just sent
10hours 46mins ago by a_desilva
I love the art and my ancestry is Norwegian, so I always love a viking theme.
It was nice seeing you guys at PAX too. It feels weird being back to work after the intense three days of PAX.
Courtney
Lunchtime Studios
Thanks for the kind words Courtney!
Yes, it certainly is tough getting back into the swing of things. We are preparing a demo for Loaded now so things will only get more interesting from here :D
is it going to be a zip file so i can play it on the mac and make a playthrough for it? PLEASEEE
We are aiming to release Loaded on Windows, Mac and Linux thanks to the power of using Unity as our engine of choice!
like the idea, will follow, keep it up!
thanks for the comment, I am hoping to at least have weekly updates :)
Loaded will be 2D :)
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