Do you have what it takes to survive the relentless wrath of the Progeny? Upgrade, unlock, activate and survive.

"War does not determine who is right - only who is left" -- Bertrand Russell

Do you have what it takes to survive the relentless wrath of the Progeny? Discover, upgrade, unlock, activate and survive.

Set in a far fetched future, you play as a Reinforced Intergalactic Livalink Trooper (RILT), a special operations organisation involved in the Livalink project. Years of exploration and research have discovered what was once, and wished was still unknown. The discovery of a new race known as 'the Progeny' proved violent and reckless, retracing the breadcrumbs of our ventured exploitations back home.

Fight against increasignly difficult waves of Progeny attackers. Experience a variety of unique weaponry, upgrades and combinations that will result in a different gameing experiance eachtime you play.

Livalink features a variety of unique weaponry and upgrades. Earn credits by collecting kills, bonuses, levels and achievements. These credits will become your best friends, choose wisely how you spend them. Each action in Livalink has a consequence, by spending your hard earned credits on unlocking doors will also activate attached spawn points, making the game increasingly difficulty, however you will discover new equipment and weapons as well a mysterious chest that will thrive on your gambling addiction.

Content will frequently be added including maps, weapons, upgrades and even new Progeny ai. If you wish to support Livalink's development simply check out Livalink on Desura or Steam and share the information around!


  • Frequent FREE updates and downloadable content.
  • Extremely optimised performance that could probably run on your calculator.
  • Dozens of unique weaponry and upgrades from exploding shotguns to disintegrating lasers.
  • Unique variety of enemy Progeny Ai from suicide bombers to electrocuting giants.
  • Unlockable areas, weapons, levels, and more.
  • Custom soundtracks - composition by Jerel Northern.
  • Hidden in-game easter eggs.
  • Local high-score leaderboards.
  • Five individual difficulty settings and much, much more.



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Blog RSS Feed Post news Report abuse Latest News: Update 1.0.6

2 comments by BenMassey on Dec 12th, 2013

Update 1.0.6

Update 1.0.6 is now available with a bunch of improvements and additions, check the change log for details.


  • Added aim assist
  • Added FOV slider
  • Added Damage particle indicators
  • Added 'Last enemies' waypoints
  • Added Input configuration with controller support
  • Added Mouse smoothing
  • Added Destructible environment props
  • Added Multi-language support for Windows installer
  • Added new sniper rifle weapon type
  • Improved Upgrade UI
  • Improved Main menu interface
  • Improved Loading screen visuals
  • Improved Highscore database with detailed statistics
  • Improved Player movement mechanics
  • Improved ammo balancing
  • Improved particle systems and visuals
  • Improved Image effects such as lens flare
  • Improved Quality settings configuration
  • Improved Audio transitions between waves
  • Improved Audio volume balance and effects
  • Improved Memory allocation and performance
  • Fixed Player damage knockback breaking collision
  • Fixed Weapon shooting bug
  • Fixed Grenade collisions

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Post comment Comments  (60 - 70 of 90)
johnsclander Feb 3 2013 says:

The game looks fantastic.

Does it have gamepad (xbox) support? Thank you.

+3 votes     reply to comment
BenMassey Creator
BenMassey Feb 3 2013 replied:

Originally it did but i was unhappy with the way it interacted with the menu's and upgrading interface. In saying that you might be able to calibrate it yourself in the startup configuration. I will include the xbox controller support eventually though, possibly in the next update.
Currently I'm uploading 1.0.1 which features a few improvements and additional features, thanks for the comment.

+4 votes   reply to comment
quillsaga Feb 3 2013 replied:

Can't wait for it, this game looks like it'd be awesome with a controller (haven't bought yet but tracking and probably will soon!) :D

+2 votes     reply to comment
liamdawe Feb 4 2013 replied:

I think with the pace of the game mouse and keyboard works better but that's just me :)

+3 votes     reply to comment
quillsaga Feb 4 2013 replied:

Yeah actually I wouldn't mind using k&m if it doesn't work with my xbox 360 controller... looks fun either way :D

+2 votes     reply to comment
Noah_W Feb 2 2013 says:

Any plans on multiplayer in the near future?

+2 votes     reply to comment
BenMassey Creator
BenMassey Feb 2 2013 replied:

Id love to work on cooperative gameplay but the project needs support. At the moment it would not be worth the investment.

+3 votes   reply to comment
hamishwilson Feb 2 2013 says:

Seems a bit like Shadowgrounds Survivor as an FPS at the moment. Which is still cool.

+2 votes     reply to comment
liamdawe Feb 2 2013 says:

I added a short gameplay preview to Hamish's article here it shows room unlocking as someone requested it to be shown on reddit.

+2 votes     reply to comment
liamdawe Feb 2 2013 says:

So now it's on all 3 platforms, what's coming up next for the game? Would be good to see more maps, more varied enemies too and some form of multiplayer.

+2 votes     reply to comment
KDR_11k Feb 2 2013 says:

The emphasis seems to be too much on headshots with enemies dying almost instantly when shot in the head and taking loads of bullets otherwise. I'm really not liking that balance, headshots are easy enough but they're boring. Also the hit detection on the head seems inconsistent, sometimes enemies die in one shot, sometimes they take many more.

+2 votes     reply to comment
Tody Feb 2 2013 replied:

Having played the game myself, know that enemies get stronger the longer you play :) It's not inconsistent, it's that in the beginning they drop in only 3 or 4 shots, but later on it becomes more difficult and you need to buy stronger weaponry. It's scaling upwards.

That said, I can agree that the focus on headshots is a bit much :)

+2 votes     reply to comment
KDR_11k Feb 2 2013 replied:

I know they scale with the wave but it seemed inconsistent within a wave. Looking closer it just seems like the weapons are rather inaccurate so headshots are about luck.

+2 votes     reply to comment
BenMassey Creator
BenMassey Feb 2 2013 replied:

I understand what you're saying to some degree, i've changed a few things which seemed to help such as the hit box's scale and behaviours the ai can take to hide their head from a shot. I guess i was to hungry for moar blood!

+2 votes   reply to comment
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Released Jan 20, 2013
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90 votes submitted.

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Ratings closed.

Highest Rated (8 agree) 10/10

This game is awesome, reminds me of the good old times I had when playing horde on gears of war for the first time... plain awesome!

Feb 1 2013 by sheaffy

Lowest Rated (6 agree) 4/10

At first glance Livalink appears to be a generic shooter. But upon playing its 2 selectable levels, you see how little variety the game has to offer. The level design consists of a few dull, short, near identical hallways, and a few tiny, uninteresting rooms. The enemies that I saw were basically the same visually, with only differences being in height, width, and hue. Weapons were limited.

Overall the game was dull and repetitive.

Feb 27 2013 by omegathirteen

First Person Shooter
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1 year ago
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