You’re the leader of a small kingdom aiming to conquer the world. In this peaceful world without war or battle. Strengthen your economy and dominate the...
You’re the leader of a small kingdom aiming to conquer the world. In this peaceful world without war or battle. Strengthen your economy and dominate the world with your influence. PC only features : - Map generator - Diplomacy - Huge map with 24 kingdom - Team selection - Multiplayer in LAN
Due to the large number of new players, I've got some new feedback and a new motivation.
So I've spend part of my holidays working on Little Kingdom ^^.
I hope you will like the news elements!
The main change is the LAN mode:
"Random" game is now a "Create" game.
The map parameter are the same, but now, up to 24 player can play together!
The team selection menu is now also a lobby room.
A small human is displayed for each player in the game (3 in this pictures)
I've heard it's possible to use Hamachi to play over Internet. But I don't know how to do myself.
One bad point, you should lose your campaign progress...
If you don't want to restart it, here's a cheat:
Go in the "Content" folder and edit the "Little Kingdom.sav" file.
In the Campaign0 line replace the number (should be0) by the campaign number you were at.
And it should be ok.
There is some other improvement:
- A zoom bar is displayed near the minimap.
- You can build in your ally territory. (It cost the price in their territory)
- A readMe doc is in the install folder.
And the bug "campaign map finished but victory isn't detected" has been corrected.
Like always, feel free to give me feedback or tell me if you like the game. It helps me to improve the game.
These points will be really useful:
- Network feedback
- Hamachi trial (and success?) of an internet game.
Highest Rated (2 agree) 10/10
This is only misssing multiplayer. The larger map sizes gives the game a much more strategic feel and play style. On 64x64 I often find my self managing multiple war fronts, exploiting weak spots in the enemy defense line to capture their resources and cripple their economy to halt resistance. With larger maps and a potentially larger economy, the trade system's value and importance is greatly multiplied. I often finish 16 player 64x64 games with around 5-6 millions resources traded (on a 5 to 1…
Jun 8 2012, 2:06pm by espritcrafter
Latest tweets from @andreilgame
@MaximinusGames I've stopped paying in december 2012 and I still have some sales each month. I think they never take back our games.
Apr 10 2014, 1:22pm
Jan 9 2014, 8:08am
@cgbarrett buildings! (in small size, for an overworld map) It will allow to make strategy game from your sprite ^^
Nov 22 2013, 6:12am
RT @RustboxGames: Besides iPhone/iPad/Smartphone/Desktop Wallpapers and a massive Printable PDF, what else would you like to see from the I…
Nov 22 2013, 3:32am
@jeromBD En map editor, Je me suis mis a Tiled. J'aime beaucoup ^^
Oct 5 2013, 4:00pm
@jeromBD ça a l'air cool pour faire du graphime. Par contre, je ne vois pas comment l'utiliser pour faire du jeux...
Oct 5 2013, 3:59pm
@jeromBD je ne connais pas. Je vais voir!
Oct 5 2013, 2:19pm
Sep 25 2013, 11:02am
@MagicFred Un ver de terre bourré!
Aug 24 2013, 3:53pm
Aug 24 2013, 3:52pm