You’re the leader of a small kingdom aiming to conquer the world. In this peaceful world without war or battle. Strengthen your economy and dominate...
You’re the leader of a small kingdom aiming to conquer the world. In this peaceful world without war or battle. Strengthen your economy and dominate the world with your influence. PC only features : - Map generator - Diplomacy - Huge map with 24 kingdom - Team selection - Multiplayer in LAN
Due to the large number of new players, I've got some new feedback and a new motivation.
So I've spend part of my holidays working on Little Kingdom ^^.
I hope you will like the news elements!
The main change is the LAN mode:
"Random" game is now a "Create" game.
The map parameter are the same, but now, up to 24 player can play together!
The team selection menu is now also a lobby room.
A small human is displayed for each player in the game (3 in this pictures)
I've heard it's possible to use Hamachi to play over Internet. But I don't know how to do myself.
One bad point, you should lose your campaign progress...
If you don't want to restart it, here's a cheat:
Go in the "Content" folder and edit the "Little Kingdom.sav" file.
In the Campaign0 line replace the number (should be0) by the campaign number you were at.
And it should be ok.
There is some other improvement:
- A zoom bar is displayed near the minimap.
- You can build in your ally territory. (It cost the price in their territory)
- A readMe doc is in the install folder.
And the bug "campaign map finished but victory isn't detected" has been corrected.
Like always, feel free to give me feedback or tell me if you like the game. It helps me to improve the game.
These points will be really useful:
- Network feedback
- Hamachi trial (and success?) of an internet game.
Highest Rated (2 agree) 10/10
This is only misssing multiplayer. The larger map sizes gives the game a much more strategic feel and play style. On 64x64 I often find my self managing multiple war fronts, exploiting weak spots in the enemy defense line to capture their resources and cripple their economy to halt resistance. With larger maps and a potentially larger economy, the trade system's value and importance is greatly multiplied. I often finish 16 player 64x64 games with around 5-6 millions resources traded (on a 5 to 1…
Jun 8 2012, 2:06pm by espritcrafter
Latest tweets from @andreilgame
In a single day I debug, give feedback, make assignements, change assets, update the kickstarter page... An indie dev has a lot of hats ^^.
Jun 18 2015, 3:09pm
#GoT Who will inherit the IronThrone if the Tommen Baratheon Die?
Jun 16 2015, 11:34pm
Thinking about upgrading and selling my "unitMaker" T.co Is there any features that you would like to see?
May 29 2015, 7:34am
Dec 19 2014, 11:34am
@deepnightfr Maybe you can write the comments? (like subtitle)
Dec 13 2014, 4:49am
@Pyrofoux Oups... Maintenant, c'est modifiable ^^.
Dec 10 2014, 1:54pm
Dec 10 2014, 11:38am
Dec 10 2014, 10:27am
Dec 10 2014, 10:25am
@Skywilly_GSS ça va faire un gros commentaire ^^. Pour l'instant, j'en connais une dizaine. Mais je suppose qu'il y en a entre 50 et 100.
Dec 10 2014, 12:14am