Lithosphere is a sandbox game with an open world and some elements of horror.

Post news Report RSS Voxel terrain + Falling trees test

It shows how works a procedural voxel terrain and real physics in Unreal Engine 4.

Posted by on

This is a small demo of procedural voxel terrain in project Lithosphere.

if you do a lot of digging around the tree it falls. Like in real life.


And video:


And another video:


Post comment Comments
Smler
Smler - - 20 comments

Did you do any vertex programming?

Reply Good karma Bad karma+1 vote
dd2012 Author
dd2012 - - 10 comments

Sorry, I don`t understand what does mean "any vertex programming"? It is simple implementations of marching cubes ported on UE4

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: