Alpha Project: Line of Fire is an tactical FPS(First-Person-Shooter) with fully functional multiplayer features. :P Go Down for more info.
w00t! That is great to see, now lets hope that fans of the game wont make crappy levels :)
Can we drive the fork lift?
i am not an expert i am seeing a great game coming, but i have my questions...
1st. compared to Battlefield 3, how closed to it will be on:
2nd. What about teamplay?:
-Ingame Voip. -Radio commands. -mixing classes?, like i am a sniper i put a soflam for at soldiers, and, support give them ammo, medic heal's, and that kind of thing. Sorry if you doesn't understand me.
Another question will be able to create servers on localhost, or online servers?.
Thanks sorry my english.
greatings from argentina.
Sorry for the late reply,
For the graphics, Honsetly since we have some plans we cant come as close as like Realtime Global Illumination except when we create a custom one. Other stuff like Big levels and industrial standard quality will be there. For the physics we are trying as much to implement a more halo style physics system as in bf3 the physics tend to glitch alot when having bad connections and such. I cant say anything on gameplay now since the game is still heavily in development.
For Teamplay, We are planning on supporting Ingame Voip, Radion commands and the classes system is more like a mix between bf3 and cod. Yes you will be able to heal revive spot give ammo and such. For creating servers we are going to support 2 types. Dedicated servers for persons who want to run more than 1 server on a pc and the more direct way ingame server hosting. We wont be able to host server for the players as we are only this small so we entirelly are depentend on how many people are playing the game.
If you have more questions like this please send me a pm.
perfect! thanks for the reply!, good news to me, i will be watching this, can't wait to play a beta!
You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.
2000 characters limit; HTML formatting and smileys are not supported - text only
Richard is currently working hard on the level editor! Here is a little sneak peak.