A unique blend of puzzle games and Pac-Man. "Life on a tiny earth, the symbolic ages" is a retro arcade puzzle game where you have to avoid opponents in a spherical labyrinthic world, to save species at the edge of existence. 1.0 can be seen as the alpha version and can be purchased "as is" with no support, to get feedbacks and to contribute to the development of the next version(s). The 2.0, closer to a beta version, is under development (game.dominiquedc.com). The game’s world is a symbolic representation of earth where the player has to rescue all the species members to win. This game offers dozens of level and many kinds of opponents, with both manually designed and randomly generated levels plus different game modes to renew your gaming experience. This game is available on PC and for those who have a MAC or a Linux, the engine version used, Unity 4.0, can work on these two platforms, depending, especially for Linux, on software versions and hardware. So please try the co
The release of LOATE version 1.1 is postponed. To thank those who have bought or will buy the game, I’ve increased the number of features that will be available on the 1.1. Many thanks for your patience. Merci pour votre patience !
Posted by dominiquedc on May 16th, 2013
The release of LOATE version 1.1 is postponed.
To thank those who have bought or will buy the game, I’ve increased the number of features that will be available on the 1.1 :
- Achievement : collect "species seeds" to increase your score
- Comet invaders: items looking like comets which can play with or against the player, flying around, targeting player or opponents, with different behaviours (bonus, protection, lose of hope…)
- Level preview: with 50 levels, a level preview is important. The goal is to have a dynamic 3D preview
- Enhancements: no sound on each movement step (unless if wanted), removal of a texture artifact on the player, particle effects for the comet invaders, waiting screen to decrease memory and CPU footprint, etc…
To make a release is a hard work for an alone developer, so I prefer to have less number of release with more features (maybe not the best choice from a marketing point of view).
Also, even if the feedbacks are quite good, the number of sales doesn’t allow me yet to stay as focused as I would like on game development, and I need to go back on other professional activities, like consultancy.
I have to make a choice between what I can add to the game and when I can make it available. As LOATE has still a lot to offer, without any budget except the one provided by sales, I’ve chosen to take more time to make it. I also want the 1.1 to stay a free update for thoose who already bought / will buy the game.
I can’t give you any date, even if I ‘would like’ to make this release available in the middle of summer. Thanks to those who have already bought or will buy the game because it’s the only contribution I have, and do not hesitate to keep sending me feedbacks on firstname.lastname@example.org, to make me improve the game.
Many thanks for your patience.