Liberico is an FPS set during the year of 2040. Our team is currently working on a tech-demo of Liberico. The tech-demo will introduce custom weapons, unique game modes, thought-out level designs, and possibly character customization (Male &Female)! The game will be mainly multi-player, as the single-player portion will be developed on a later date.

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Media RSS Feed Report media First Person HUD System [WIP] (view original)
First Person HUD System [WIP]
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Gresh1234 Mar 23 2014, 3:57pm says:

Will KRM HUD be red?

+1 vote     reply to comment
[TZP]LoNer1 Mar 23 2014, 4:50pm says:

I like it, yet it's a bit big;

- Lots of unnecessary space used,
- Nades / equipment could be smaller; don't need their own 'piece' (floating icons are fine),
- While the concept looks good, an inwards hud on the left and a flat one on the right looks wonky,
- (More) Transparency highly recommended,
- A small(er) heartbeat sensor could also suffice with a +100 / 120 HP sign next to it, instead of separate,
- Lots of unnecessary stuff on the hud ( -different- shape(s), I guess it's a NWSE indicator above the map? and what's next to that? the orange stripes?)

Also, LOTS of orange. While I like it, varying in your color use is also key. You want the player to focus on stuff within certain levels. The map would be level 1, pretty vital, unlike nades etc. Those could also be orange, yet a darker color (or maybe even lighter with more transparency etc.)

There's a lot that comes into play when creating a HUD. It's not just 'here's the info', It's practically a whole gameplay element on it's own. A good HUD can make the game so much more enjoyable.

Just my 2c, keep it up! I'm only trying to help improve the mod :)

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Mar 23rd, 2014
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