Experience a Science Fiction Short Story: Leviathan Crossfire is a tactical indie First Person Shooter set in a distant future.

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Tired of escaping from another Zombie wave? Then prepare for taking off into space again now...!

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Hey everybody,

we at dhk Games proudly announce that we are working on the indie title Leviathan Crossfire: A sci-fi first person shooter set in a distant future, with cool space ships, space marines, space .... well... SPACE!

For the impatient, and everyone who's on the hunt for screenshots - here they go, our first WIP screenshots:

Screenshot
Screenshot


Story


There are two human enemy factions in space that the game focuses on. The ongoing war between these two civilisations seems to have a sudden end now as the faction with the higher technology level has nearly finished the construction of a weapon with unbelievable power, a massive space cruiser called the Leviathan.

You play as en Elite Spec Ops Marine, and you must infiltrate the enemy Leviathan before its power can be unleashed. The question is - will you have what it takes?

Admitted, this is only the rough setting of the full plot - but give us some time to work out a detailed storyline. We do have quite a bit more than what we're presenting you here, but as it's not finished yet ... well, it's just not cool enough yet to be presented ;)

Gameplay


Leviathan Crossfire will give you a cool mixture of tactical and action gameplay. Uhm, ok, what's that guy talking about? ... imagine a mixture of original Crysis and Unreal Tournament gameplay! You can't? Well, ... may be a bit much for the beginning. Just get used to it :)

By the way, comparing this upcoming, yet rather small indie title to these two giants of fps gaming is not meant to be understood as a sign of arrogance, but more as a proof of total megalomania!

We've got 5-6 weapons planned for the game, depending on how differently and useful they work out in the end. They shall be introduced later (awwwwh!)

Screenshot

Development


Ok, something new popping up today, and being gone tomorrow? Nope, probably not. If everything works out fine, we hope to bring you playable content within this summer. Let's avoid talking about a fully fictional final release date yet, but we will definitely not hold everything that we've got back until it dies silently by someday, but we plan to give you something to play and test from time to time. Nice idea, but what does it mean, if everything goes fine? This means:
a) IF we do find the time to work as much on the game as we wish to
b) IF we work as effectively as we are used to
and
c) IF we find a few more people to support our kick start!

Which brings us to the...

Jobs


We currently have two positions we urgently need to fill:

• Character Designer
• Weapon Designer

For more details, please visit the official game website.
Also, everyone who's interested is invited to join the game forum (hint, hint!)

Ok, enough self-advertisment for today,

all the best,

Dominik Hoeke
dhk Games

Comments
RocketSurgery
RocketSurgery

I like your textures

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hollowminds
hollowminds

Love your use of green lighting in the map images. For some reason makes me think of a darker 'deck' from unreal (not saying its at all the same thing, just the industrial feel). Will have to keep posted on your project, looks cool.

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SPY-maps
SPY-maps

i fully agree with Hollominds, i too had that Unreal feeling in the form of Quake2. but, don't get me wrong, this is meant as a real compliment! loved quake2 and still do!
a shame though that you have chosen for this engine, the FPSC. because i have played quit a lot of those indie games, and even the very best of them has that distinctive FPSC feeling. this engine can only do so much, even when you pull everything out of it that there is in it, and then some more. it still is the FPSC.
but enough about that, i do understand why you did choose for this engine, its easier to work with compared to the new UDK, or Unity3D etc.

like the screens so much that i will track this one, although it doesn't sound very encouraged when you already now talk about;
a) IF we do find the time to work as much on the game as we wish to
b) IF we work as effectively as we are used to
and
c) IF we find a few more people to support our kick start!

success and keep developing, because those times WILL come that you ask yourself, should i continue this? so you have to decide now that you WILL go on ones those times arrive.

leon

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_dhk_ Author
_dhk_

Heh...?

Ah, we actually have a misunderstanding here!
Those 'IFs' are only connected to the alpha release for this early summer. Even in the worst case, something playable will come later.

Thanks for your detailed thoughts however, always appreciated! ;)

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Leviathan Crossfire
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dhk Games
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FPSC
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