Lethe is a first-person physics-based exploration game, that uses the award winning Unreal Engine to put the players into an immersive and horrifying universe.
Lethe's gameplay is all about physics and so is our latest update.
Posted by Thepriest909 on Jan 12th, 2013
As an intro, we'd like to thank everyone for the feedback and support so far and welcome the new followers.
Unfortunately, although we thought about releasing a gameplay trailer this month, things came around differently and we had to cancel it.
During game testing, we realized that we had to move one step forward with game's physics. Besides, Lethe's gameplay is all about physics and so is our latest update.
Instead of working on a gameplay trailer, we spent the last few weeks on the creation of a new kind of dynamic actor class. Besides the simple physics based movement of a dynamic actor, a player can now experience events like, exploding/breakable dynamic objects lighting up other objects, objetcs smashing other objects or causing damage based on their velocity and collisions, picking up/throwing away and breaking objects, and several other new physics features making the game a lot more interesting to play.
But a few hundred lines of additional coding is nothing without some in game art to make it shine. At this point I'd like to thank our 3D artists, Rick Faber and Konstantin Rybalko, for their hard work during the past month.
I won't be making any promises about the release date of a gameplay trailer or info this time. It's best to keep it for "when it's ready".