Requires Java 7. Linux users will need the Oracle JVM (OpenJDK does not work due to not having JavaFX yet). This update focuses on the challenge mode...
Adventurer Lenna sets out on a quest to hunt down the Archangel that killed her child-prodigy students. Armed with discarded weaponry, divine artifacts, and blood-thirsty pets, she soon becomes mankind's only hope for survival.
Lenna's Inception is an action-adventure game with procedurally generated locations. It has a Gameboy-like aesthetic and a top-down view. The gameplay consists of action-driven combat segments, seeking out new items and upgrades, and solving simple puzzles.
As per usual, in order to access most of the new features you’ll need to visit the starving artists’ house in the town and speak to the NPC inside to regenerate your maps. This won’t cause you to lose any progress.
By the way: I’m going to be giving at talk about procedural generation at the start of #procjam on the 8th of November. Tickets have already sold out for attending in person, but the talks will be streamed online! Check the website and @procjam to keep up to date on the details for that.
I strongly encourage you to take part in the jam as well if you’re curious. I’m really looking forward to it!
Latest tweets from @tccoxon
@jcvsmc you have a great weekend too!
3hours 31mins ago
I don't even have to torture NPCs myself any more. They just do it to themselves. T.co
21hours 9mins ago
22hours 4mins ago
Oh, reddit's shitting its pants for no reason again. I guess I'll find something else to read today.
Jul 3 2015, 4:36am
@FallenSieg It was taken down? Damn :(
Jun 30 2015, 3:05pm
@tyronerodriguez I meant via the referendum. If they vote to default, the lenders (banks) lose out.
Jun 30 2015, 3:04pm
Greece: this weekend you have the perfect opportunity to fuck with the banks who caused this crisis.
Jun 30 2015, 3:00pm
Jun 30 2015, 8:39am
Jun 27 2015, 7:10pm
@TonyTheTGR I'm going to be reworking a lot of the combat stuff later on - not much point worrying about balancing it right now
Jun 26 2015, 1:28pm