Adventurer Lenna sets out on a quest to hunt down the Archangel that killed her child-prodigy students. Armed with discarded weaponry, divine artifacts, and blood-thirsty pets, she soon becomes mankind's only hope for survival.

Lenna's Inception is an action-adventure game with procedurally generated locations. It has a Gameboy-like aesthetic and a top-down view. The gameplay consists of action-driven combat segments, seeking out new items and upgrades, and solving simple puzzles.

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Demo

"Somewhere between the kitten battle and the war of the chickens, it got me. And I love it. I absolutely love it." -- review by FullyAvenged.

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Lenna's Inception - Beta Lenna's Inception - Beta Lenna's Inception - Back to school
Blog RSS Feed Report abuse Latest News: Beta6 – Secret laboratories, and fighting back against the bankers

0 comments by tccoxon on Oct 30th, 2014

Lenna’s Inception version 0.6 (beta6) is live. Get it from the usual place. And if you haven't already bought it, you can get it right here: tccoxon.itch.io/lennas-inception

As per usual, in order to access most of the new features you’ll need to visit the starving artists’ house in the town and speak to the NPC inside to regenerate your maps. This won’t cause you to lose any progress.

By the way: I’m going to be giving at talk about procedural generation at the start of #procjam on the 8th of November. Tickets have already sold out for attending in person, but the talks will be streamed online! Check the website and @procjam to keep up to date on the details for that.

procjam

I strongly encourage you to take part in the jam as well if you’re curious. I’m really looking forward to it!

What’s New

Features:

  • New story-line character Delvin is introduced during the “save the prince” quest.
  • More story-line content occurs after completing the “bring Rupert peace & quiet” quest, including:
    • A laboratory location.
    • A new NPC.
    • Progression in the main arc pursuing the Archangel that killed Lenna’s students.
207 106 235

  • Unfriendly guards in the main town.
  • New boss fight at the current end of the story-line content. This is the penultimate boss fight, so the final boss is still yet to be added.
236

Bugs fixed:

  • Pet corpses should now always be somewhere reachable by the player after the pet has died.
  • Wearing the speed tunic or using the speed potions no longer allows you to run straight over holes and water without falling.
  • The chicken boss no longer gets stuck on walls.
  • Slime babies created by the slime boss no longer get stuck on walls.
  • If you encountered the kitty boss as one of the first three bosses in beta4 it would have been impossible to deflect its fireballs with your sword. This has now been fixed.
  • There’s a bug causing keyboard input to be lost after going fullscreen on Mac OS X. I’ve added a workaround that should fix this.
  • Pets low on health now return to the screen when the enemies in the room have been killed or when there’s a heart available.

Polish:

  • The knight boss fight has been reworked.
  • Text for the whistle has been modified to clarify that you do already need to have a pet before it’s any use.
  • The effect of the Missinglasses item is now automatically disabled when the item is unequipped.
  • A few dungeon tiles have been tweaked for better legibility in dark color-schemes.
  • The text that appears when you pick up a lost library book item has been improved to tell you how many you’ve found so far.
  • Items Lenna has a full stack of won’t appear as drops quite as often.
  • The version number is now included in the crash log, which will help with bug reporting.
  • The cursor is now hidden in fullscreen mode.
  • The effect of the Frugal and Undead potions/tunics is explained in a brief text box after you use them for the first time.
  • Mr Cuddles’s (kitty boss) pattern of attacks has been made slightly easier to anticipate.
  • Random item drops now do not always re-drop from the sky when you enter the screen again.
  • In the “Rescue the prince” quest, an extra hint is dropped that you need to return to the palace after finding him.
  • The triggers for the tutorial screens have been adjusted so that things make more sense in your first overworld playthrough.
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Lenna's Inception - Alpha7b Demo

Lenna's Inception - Alpha7b Demo

May 25, 2014 Demo 0 comments

Requires Java 7. Linux users will need the Oracle JVM (OpenJDK does not work due to not having JavaFX yet). This update focuses on the challenge mode...

Lenna's Inception - Alpha7 Demo

Lenna's Inception - Alpha7 Demo

Apr 24, 2014 Demo 0 comments

You will need Java 7! This has an update-notification mechanism in the launcher and builds timelapses of playthroughs of the challenge mode games. It...

Lenna's Inception - Alpha6 Demo

Lenna's Inception - Alpha6 Demo

Mar 16, 2014 Demo 0 comments

Includes the first iteration of the overworld, jungle-style dungeons, boss improvements, various other tweaks, and a ton of bugfixes.

Lenna's Inception - Alpha5 Demo

Lenna's Inception - Alpha5 Demo

Dec 13, 2013 Demo 2 comments

This update doesn't have the overworld in it yet, but it does have fixes for every reported crashes and game-breaking bugs, improvements for Let's Players...

Lenna's Inception - Alpha4 Demo

Lenna's Inception - Alpha4 Demo

Oct 31, 2013 Demo 0 comments

The new feature in this update is pets that fight enemies alongside you. There's a chicken, a bat and a pumpkin that appear in the first room of each...

Lenna's Inception - Alpha3 Demo

Lenna's Inception - Alpha3 Demo

Sep 16, 2013 Demo 0 comments

This demo includes experimental gamepad support and 16+ bug fixes.

Post comment Comments  (0 - 10 of 26)
WCCC
WCCC Oct 16 2014, 10:44pm says:

This game is highly inspired and related to some of my favorite gaming content to date, but man this is currently still a dry play. I admit after much mucking about and circling, I have my doubts about the combination of open world, randomization, and progression based elements. Forked out the 5$ or so for the early access price, and I will look forward to its finished release. Additionally, the maker was blazing fast at replying to an issue I had personally. The heart and sweaty labor is abundant, and I'm sure this piece has a ways to go, I hate to admit I'm skeptical, but I'm hoping for the best. Good luck!

+1 vote     reply to comment
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Guest Oct 12 2014, 1:29pm says:

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SupremoPete
SupremoPete Aug 13 2014, 9:34pm says:

Got to say this was £3 well spent for me. Finished the beta story mode today in terms of beating all the dungeons and getting to the location that rolls the end credits. Looking forward to future content so I can play through again :D

+2 votes     reply to comment
Silentplaygames
Silentplaygames Apr 11 2014, 8:04pm says:

Very nice game, i like it! Keep up good work, man :)

+3 votes     reply to comment
tccoxon Creator
tccoxon Apr 11 2014, 8:15pm replied:

Thanks! :)

+2 votes   reply to comment
Kuznetsovsky
Kuznetsovsky Mar 19 2014, 5:11am says:

It does look nice. I'm very pleased to see your progress from the very first news you posted till the most recent ones. Good work!

+3 votes     reply to comment
tccoxon Creator
tccoxon Mar 20 2014, 2:19pm replied:

I know! It's fun to look back and see how things have developed. There's about a year's worth more updates over on my devlog if you're into that kind of thing; I've been posting there longer: Bytten.net

+2 votes   reply to comment
nekolagu
nekolagu Feb 25 2014, 6:37am says:

I love this game. I created a video to share my experience with the game. The video is in Spanish

Youtube.com

+5 votes     reply to comment
tccoxon Creator
tccoxon Mar 1 2014, 7:10am replied:

Thanks for the video! :)

+2 votes   reply to comment
tccoxon Creator
tccoxon Nov 30 2013, 8:44pm replied:

Thanks for recording a video! I left a comment about the bug you found over on Youtube.

Hopefully I can smooth out some of the rough edges, and I'm glad you still like it anyway :)

+3 votes   reply to comment
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Lenna's Inception
Platforms
Windows, Mac, Linux
Developed By
tccoxon
Engine
Custom Built
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Official Page
Bytten.net
Release Date
Coming Dec 1, 2014
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @tccoxon

@lugdunon Looks nice dude!

4hours 15mins ago

RT @lugdunon: #Lugdunon's Procedural world generator biome preview. #gamedev #indiedev #html5 T.co

4hours 16mins ago

RT @_Maikel_: Following @tccoxon's implementation in metazelda, i'm turning the tree into a graph after I've placed the puzzles. Works like…

9hours 3mins ago

RT @_Maikel_: My dungeon now has loops between rooms! And they respect the keys and the order in which you get it! Loops are sexy. https://

9hours 3mins ago

RT @Jon_Dog: Removed all the redundant font objects, now Super Mansion Quest only uses a single spritefont object #gamedev T.co

Nov 26 2014, 10:51am

@Maiyannah @EliasDaler that's alright. It was a math joke. It's socially acceptable not to get it.

Nov 26 2014, 8:31am

@Maiyannah @EliasDaler @Enichan Too complex?

Nov 26 2014, 8:26am

@Maiyannah @EliasDaler @Enichan Not imaginary time, the fourth spatial dimension?

Nov 26 2014, 8:13am

@EliasDaler @Maiyannah @Enichan my game outputs GIFs directly! :D

Nov 26 2014, 8:10am

@Maiyannah @Enichan I feel like a caveman using ffmpeg and scripts to do everything

Nov 26 2014, 8:07am

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Lenna's Inception
Lenna's Inception
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