Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.
Quick update this time, following up on all the great feedback from the alpha.
Posted by et1337 on Mar 6th, 2012
Thanks so much to everyone who made the alpha a great success! I'm blown away that people were able to look past the bugs and crashes and clunky controls and somehow get a positive experience out of it! It gives me hope and motivation to press on.I got a ton of very useful feedback. Here's a quick summary of what I learned:
I've already set to work fixing a lot of these issues, especially with the controls and physics. My number one priority is getting the player animation and movement perfect, which is a pretty long way from where we are now. I tentatively fixed the "seeing down your own nose" issue. But look what I had to do:
Freaking creepy, amirite? But this way facial features don't show up in first-person view, and the shadows still look okay.Could make for an interesting creepy NPC maybe. Who knows.Also someone on Reddit I think asked about the possibility of a third-person view. I don't think it will make it into the final cut, but I got a quick demo working. Here's what it looks like:
Notice I switched to a female model since everyone thought that's what it was anyway. The animations look pretty rough in third person, but then again, Mirror's Edge looks like this in third person.Just a quick update this time. Been thinking about creating little development videos similar to Wolfire's. Would anyone be interested in seeing that?