Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they have labeled a “True Online Role-Playing Game” or TORPG for short. In Legends of Etherell, all elements play out as they would in a traditional “RPG”, with no deviation aside from the fact that they game can’t conclude as with standard “RPG” titles. We look to present something fresh and realistic compared to the repetition found in the current selection of “MMORPGS” available.
Rather than focusing on the vast amount of characters that can be forced into a zone or region, we are primarily focused on creating the persistent world with a strong focus on the incorporation of traditional “RPG” elements such as improved NPC interaction, fully voiced dialogue and choice tracking, alternate dialogue choices with varying results depending on class/race/profession, and really deep player progression and advancement. Our goal is to create a fully opened, sophisticated, and living world; one in which the player can exist without bounds, and become fully involved with. While the game is expected to have a large following, the current focus isn’t primarily on the massive amount of players we can fit into a given area, instead we are centralized on building the most elaborate rendition of a persistent, open-world RPG we can.
To accommodate our style of development it’s most important to develop the game with scalability at its core. Therefore, we’ve chosen to develop our online framework based on [Update: Smartfox], an extremely sophisticated, scalable multi-player server solution that allows us to expand the amount of players allowed within the confines our our virtual world as the demands are required; the game currently makes use of the free solution, but will be expanding shortly. We've also partner with Janson Konstantin to utilize his "Advanced Multi-player Kit" (any one building and mmo or server-based online product should definitely consider it. It has provided us a nice palette since our move from Torque3D to Unity3D; saving us much development resources.)
Team Etherell needs your help coming up with ideas for mounts, and we need your ideas and suggestions developing them. If you've ever had any ideas that you think would lead to the development of awesome mounts for MMORPGs, please share them with us. We are looking to make Legends of Etherell, one of the greatest community driven MMORPGs of its time. We appreciate all feedback and suggestions.
Latest tweets from @teametherell
@GorgonMMO She's waiting for you in the depot. The map came out really nice in my opinion. Hope you like it!
Dec 29 2013, 10:07pm
After all the hard work, Legends of Etherell is now finally fully integrated into the new server architecture. We're pressing forward!
Apr 26 2013, 4:30am
As always, we're working hard on the pre-alpha; continually compiling lists of what "has" to be included. More updates soon!
Apr 21 2013, 5:12am
Apr 10 2013, 2:10pm
We're hard at work preparing the pre-alpha release for the public and working on some business moves! Expect more info soon!
Apr 10 2013, 2:09pm
@GorgonMMO Congrats, when you are ready just give me the word and I'll send out a message/call to all my PR and advertising agents.
Mar 26 2013, 3:25pm
@victomeyezr, Thanks so much for sharing information about our project. So much great news and information is on the way!
Mar 20 2013, 10:08am
Feb 7 2013, 3:44am
@VoiceForRent Thank Jen, I'll be contacting you real soon. We are almost to the public pre-alpha release of the game. So we'll need you soon
Jan 30 2013, 5:08pm