Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they have labeled a “True Online Role-Playing Game” or TORPG for short. In Legends of Etherell, all elements play out as they would in a traditional “RPG”, with no deviation aside from the fact that they game can’t conclude as with standard “RPG” titles. We look to present something fresh and realistic compared to the repetition found in the current selection of “MMORPGS” available.
Rather than focusing on the vast amount of characters that can be forced into a zone or region, we are primarily focused on creating the persistent world with a strong focus on the incorporation of traditional “RPG” elements such as improved NPC interaction, fully voiced dialogue and choice tracking, alternate dialogue choices with varying results depending on class/race/profession, and really deep player progression and advancement. Our goal is to create a fully opened, sophisticated, and living world; one in which the player can exist without bounds, and become fully involved with. While the game is expected to have a large following, the current focus isn’t primarily on the massive amount of players we can fit into a given area, instead we are centralized on building the most elaborate rendition of a persistent, open-world RPG we can.
To accommodate our style of development it’s most important to develop the game with scalability at its core. Therefore, we’ve chosen to develop our online framework based on [Update: Smartfox], an extremely sophisticated, scalable multi-player server solution that allows us to expand the amount of players allowed within the confines our our virtual world as the demands are required; the game currently makes use of the free solution, but will be expanding shortly. We've also partner with Janson Konstantin to utilize his "Advanced Multi-player Kit" (any one building and mmo or server-based online product should definitely consider it. It has provided us a nice palette since our move from Torque3D to Unity3D; saving us much development resources.)
Team Etherell needs your help coming up with ideas for mounts, and we need your ideas and suggestions developing them. If you've ever had any ideas that you think would lead to the development of awesome mounts for MMORPGs, please share them with us. We are looking to make Legends of Etherell, one of the greatest community driven MMORPGs of its time. We appreciate all feedback and suggestions.
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