The fragile balance of Nosgoth is in danger. Disputes within the Circle of Nine, the guardians of the Pillars of Nosgoth, have caused strife across the land. Ariel, the Guardian of Balance, has given a young vampire, Kain, the opportunity to save his own soul and free Nosgoth from its fate. Kain alone must face the other Guardians in order to heal the land and remove his vampiric curse.

Industry Jobs Location Name | Field
Tools Engineer

[PAID] Tools Engineer

Redwood City CA [OLD] at Crystal Dynamics

tools engineer crystal dynamics redwood city ca programmers crystal dynamics, a part of the square-enix family, is constantly on the hunt for top-tier gaming talent worldwide. we pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for. join now to be part of the formative stages of a new, original aaa game being built in our redwood city studio, just south of san francisco. benefits for this fulltime position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies. position summary: crystal dynamics is seeking a generalist engineer with a strong tools background to work closely with the core tech technology team behind the tomb raider franchise. this is an opportunity to become an integral part of an extremely talented team of industry veterans focusing on pushing the technology of current and next-gen hardware. you’ll build and maintain the foundational software that enables the creation of high-quality content. this position requires both a diverse and talented programmer, but also someone who is aware of the latest trends in tools to help the team. essential duties: develop, iterate on and maintain improvements to our tools pipeline that enable higher levels of usability across our entire content development team optimize complex systems, eliminate inefficiencies, and build the tools that fuel creative game development suggest and document ideas for improving the current tools and workflow, as well as future-leaning ideas we should be exploring work tightly with a cross-discipline team to provide highly productive and intuitive tools provide support and assistance to all teams using the engine evolve existing code without having to start from the ground up essential requirements: b.s. degree in computer science or computer engineering strong knowledge of c++ experience working with python or other dynamic scripting languages (lua, ruby, etc) experience with maya sdk, and photoshop highly motivated to build easy to use, robust tools ability to write highly optimized algorithms and processes

Puzzle Level Designer

[PAID] Puzzle Level Designer

Redwood City CA, USA [OLD] at Crystal Dynamics

puzzle level designer crystal dynamics redwood city ca, usa level designers crystal dynamics is seeking outstanding level designers who have a passion for creating high quality aaa games and have strength and experience in both level layout and scripting. the ideal puzzle level designer will have expertise in crafting challenging and innovative action-adventure style puzzles and gameplay that make sense within the context of the level and the overall narrative of the project. this level designer should be able to script in proprietary visual-based scripting languages, craft levels with engaging and meaningful puzzles, and have a great understanding of how to show story progression through mechanics/gameplay. this is a chance to expand upon the well-received and successful reboot of tomb raider, creating engaging gameplay through clever level design challenges. essential duties: • creating levels and puzzles that are unique, grounded and engaging in a 3rd person action adventure title. • generate game documentation and 2d paper designs for both puzzles and levels, including level layout and puzzle blueprint documentation. • design and iterate on level and puzzle layout in 3d, working closely with various disciplines, leads and other designers to make sure gameplay, epic moments and narrative elements are harmonious with the overall project vision. • create levels and puzzles utilizing various tools including physics, scripting, animation and object creation. • create stellar puzzle designs and effectively communicate their intentions to key stakeholders. • implement level design and puzzle design changes from play testing data from both in and out of house data. essential requirements, competencies, skills & knowledge: • 2+ years of professional aaa level design experience - please observe that we require industry experience for this position as this is not an entry level position. at this time, educational experience only is not a qualifier. • bachelor’s degree or equivalent in a game development program or similar • must have experience shipping a full-length console product, aaa/high profile game development experience a plus • excellent knowledge of and experience with 3d modeling software (preferably maya) • experience working with commercial and proprietary development tools and visual-based scripting languages • great working knowledge of game design theory and game development methodologies • experience with physics systems and utilization in a puzzle environment a plus • a deep passion and enthusiasm for making and playing action/adventure games, and a good understanding of the competitive landscape in the console world

Indie / Mod Jobs Location Name | Field

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Legacy of Kain: Blood Omen
Windows, PS3, PS1
Crystal Dynamics
Eidos Interactive
Custom Built
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Release Date
Released Nov 1996
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