The fragile balance of Nosgoth is in danger. Disputes within the Circle of Nine, the guardians of the Pillars of Nosgoth, have caused strife across the land. Ariel, the Guardian of Balance, has given a young vampire, Kain, the opportunity to save his own soul and free Nosgoth from its fate. Kain alone must face the other Guardians in order to heal the land and remove his vampiric curse.
This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.
Programmers located Redwood City CA.
Posted by Crystald.com on
Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for.
Join now to be part of the formative stages of a new, original AAA game being built in our Redwood City studio, just south of San Francisco. Benefits for this fulltime position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies.
Crystal Dynamics is seeking a Generalist Engineer with a strong tools background to work closely with the Core tech technology team behind the Tomb Raider franchise. This is an opportunity to become an integral part of an extremely talented team of industry veterans focusing on pushing the technology of current and next-gen hardware. You’ll build and maintain the foundational software that enables the creation of high-quality content. This position requires both a diverse and talented programmer, but also someone who is aware of the latest trends in tools to help the team.
Develop, iterate on and maintain improvements to our tools pipeline that enable higher levels of usability across our entire content development team
Optimize complex systems, eliminate inefficiencies, and build the tools that fuel creative game development
Suggest and document ideas for improving the current tools and workflow, as well as future-leaning ideas we should be exploring
Work tightly with a cross-discipline team to provide highly productive and intuitive tools
Provide support and assistance to all teams using the engine
Evolve existing code without having to start from the ground up
B.S. degree in Computer Science or Computer Engineering
Strong knowledge of C++
Experience working with Python or other dynamic scripting languages (Lua, Ruby, etc)
Experience with Maya SDK, and Photoshop
Highly motivated to build easy to use, robust tools
Ability to write highly optimized algorithms and processes