This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
I've been playing L4D2 for a while now and a thought just struck me. It may have popped into other people's heads as well and maybe it's not possible but...
What about a custom animation for common infected where, instead of punching you, they reach/lean in and start biting you.
Like I said, this conversation may have already taken place in the past but it seems like a great pathway for an entirely different game "feel".
There could be more like 100 (instead of 30) common infected allowed at any time, z-speed (and possibly animation) could be changed to more of a quick stumble instead of a full sprint. Zombie body damage effect could be changed so that only a headshot or melee will kill them.
I know most of these items are already changeable BUT the custom animations is what I'm really focusing on here. Who's with me on this?