This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
This is litteraly just a (bad) reskin of the first game. There is so little new content, it could've easily been DLC for the first one. It only adds three new special infected, and weapons that should've been in the first game in the first place. The only noteable addition is the seven new campaigns. Anything that hasn't been added is just a reskin of the original game. They barely changed the mechanics of anything at all. Just a reskin.
The AI is bad; survivor AI is often braindead, while you're being torn to pieces, they just stand there and watch. They steal items you need, and overall are just a nuisance. Special infected AI can be pretty bad, too, but they're alright I guess.
The game loses the gloomy, dark atmosphere of the first one. While the first one really did feel like a gloomy zombie apocalypse, this looks/feels like a silly cartoon. And to top it all off, the graphics look worse than they did in the first one. I don't know why, but they were downgraded.
I prefer the first game over this.
I've been playing L4D2 for a while now and a thought just struck me. It may have popped into other people's heads as well and maybe it's not possible but...
What about a custom animation for common infected where, instead of punching you, they reach/lean in and start biting you.
Like I said, this conversation may have already taken place in the past but it seems like a great pathway for an entirely different game "feel".
There could be more like 100 (instead of 30) common infected allowed at any time, z-speed (and possibly animation) could be changed to more of a quick stumble instead of a full sprint. Zombie body damage effect could be changed so that only a headshot or melee will kill them.
I know most of these items are already changeable BUT the custom animations is what I'm really focusing on here. Who's with me on this?