This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
The most fun I have ever had with a game.
Teamwork is in order and I like that. Especially playing with a friend. You must play this with a friend!!
Story is entertaining, but there really isn't much story... but that doesn't matter.
Good combat system. Works perfect.
The personalities of the gang is perfect. I love them all (except Rochelle! but that's in a good way....).
The game looks good, but it can be a bit better. Soundtrack is nice and fits perfect.
This is just the funniest co-op game... ever!
(There really isn't a story, but how the campaigns are tied together works just fine and the characters are so well made!)
I've been playing L4D2 for a while now and a thought just struck me. It may have popped into other people's heads as well and maybe it's not possible but...
What about a custom animation for common infected where, instead of punching you, they reach/lean in and start biting you.
Like I said, this conversation may have already taken place in the past but it seems like a great pathway for an entirely different game "feel".
There could be more like 100 (instead of 30) common infected allowed at any time, z-speed (and possibly animation) could be changed to more of a quick stumble instead of a full sprint. Zombie body damage effect could be changed so that only a headshot or melee will kill them.
I know most of these items are already changeable BUT the custom animations is what I'm really focusing on here. Who's with me on this?
Oh man, where oh where to start off at in this review...
First, the mutations - a feature that wasn't in the original left 4 dead game, which brings in new gameplay modes, some of them raise the bar on the difficulty level, some game modes you have to be insane to make it to the end. Overall, mutations add a lot more variety to the game.
Next - you got your regular campaign play. Wondering what makes L4D2 worth buying? Well, a few of the differences when you compare the first game to the seconds game is the fact that you are able to carry melee weapons - ranging from frying pans to chainsaws (always fun to use a chainsaw on a crowd of zombies, hehe). Let's see...also added into L4D2 are adrenaline shots, bile bombs, and a wider array of weaponry to choose from - so no more choosing between just the M16, Auto shotgun, or the hunting rifle. You can even pick up a magnum in your second slot to replace the pistol(s) or melee weapon you are carrying!
That's not all of it folks. Also included in L4D2 is Survival, just like in L4D1. Also included are the other game modes: Scavenge, Realism, Realism Versus.
That about wraps it up here - so if you're still stuck on thinking "L4D2 sucks," "this game came out way too soon," or some other nonsense - spend the 20 dollars and give it a shot. You won't regret it.