This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.
It's good, but I still like the old characters better. Also even though the first L4D had only a few special infected and few weapons, I liked the simplicity because then it gave me more time to focus on the fun of the fight.
Though it is admirable that the campaigns from the old game were added and that the system is easy enough to make new campaigns compatible for both games.
The fact that they made L4D2 a bit later after the first L4D isn't a good sign. Seems like the creators were purposing leaving things out in the first version to make some money in the second. I did not really like the characters in L4D2. In addition, the super infected in L4D2 seemed very childish compared to the ones in L4D.
A sequel to the biggest zombie game following, it was a tall order to build upon. As with Valve, they pulled an admirable job with the motto of "Add more", but in the end, cost the community and cut some edges along the way.
Controls are very much in line with Source engine games where the basic controls, The controls are customizable, though custom vocals are not accessible, as well as cheats like in the first game.
Graphics are a step up from before, even if it's all for the name of guts and gore. It's very over the top and viseral in the sense of blood all over your screen if you use a melee weapon. However, there will be oddities of animations (incapped, crouching, idle) and taking shortcuts that remind that the game was made along with the console version (smaller field of vision, missing legs). While most players won't notice it with all the action going on, it will come up during game play, a reminder of the less than one year development period. The sound department is still very much upper class.
Gameplay is very much the same as L4D1, but with "more". Endless events, alternative finales, and addition of more weapons changed the feel of the game to something along the lines of the Zombieland movie. While it is still a great social game, there have been some magic that were lost in transition in the sequel. I mean, in Dark Carnival, it rather pulls out of the immersion when a small town population pops out from behind a pillar in Map 4 in the run to the saferoom. Hitboxes are still a big issue with the game. This game will cater to those who hunger for gore and a great time with friends or even public players (though the fair warning that it is still a "dog eat dog" world on the internet in terms of teamwork and progress.) In all, still a fabulous co-op game that will hook players for hours on end, but in my opinion, just lacks that polish and frantic appeal that the original brought to the table for all players to enjoy.