This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.

You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes... and even the deadly frying pan.

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Blog RSS Feed Report abuse Latest News: Fatal Freight - 1.3 Released!

About Fatal Freight with 0 comments by Zorbos on Apr 5th, 2015

Fatal Freight 1.3 is out!

Hey everyone, another new update for the campaign! This is the largest update yet, fixing a large array of technical problems and gameplay issues. Thanks for making this newest update possible through your feedback!

See the rest of the post for the full changelog.

Enjoy!

Skylight The Pit

Fatal Freight - Release 1.3

Fatal Freight - Release 1.3

VERSION 1.3 - FATAL FREIGHT

** All maps **

General:
- Added updated graffiti (thanks Dr.Rhubarb!)
- Added unique safe room music for each chapter
- Fixed safe room music not looping properly
- Added colored shipping containers
- Improved lighting
- Tuned light maps in many areas. Shadows in those areas should now be sharper and more defined
- Changed the intensity of certain lights to increase atmosphere
- Improved clipping
- Blocked more spots that allowed survivors to get outside of the level
- Added additional anti-snag clip brushes to corners and edges
- Improved navigation mesh
- Extended the pathing capabilities for infected. They should be able to swarm much more aggressively now - Fixed many infected ladders causing AI to become stuck

Co-op & Versus:
- Removed static spawning percentages for boss infected on Versus mode
- All safe rooms now have at least 2 melee weapons
- Added additional melee weapons throughout the maps

** Chapter 1 **

Co-op & Versus:
- Added additional infected ladders
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

** Chapter 2 **

Co-op & Versus:
- Ramped up the flood gate crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

Survival:
- Fixed certain weapons and items floating above/below surfaces

** Chapter 3 **

Co-op & Versus:
- Ramped up the elevator crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Added skylights to the red brick warehouse at the Depot
- Added additional survivor vocalization for the elevator crescendo
- Fixed infected sometimes spawning at the top of the elevator shaft after survivors have already reached the bottom
- Fixed Tanks and Witches sometimes spawning in the fire in the train tunnel
- Fixed Tanks sometimes spawning just outside the lower landing before survivors can exit the lift
- Added death cameras to the cliff sides
- Drastically improved AI pathing around the fire in the train tunnel

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

** Chapter 4 **

Co-op & Versus:
- Reduced boomer bile spawning percentage (again)
- Added water to the dry canal at the end of the map
- Fixed Tanks and Witches sometimes spawning during the gauntlet crescendo
- Fixed infected getting stuck under the train car during the gauntlet crescendo
- Drastically improved AI pathing around the fire in the train tunnel

** Chapter 5 **

Co-op & Versus:
- Fixed voices overlapping if the finale radio is used while another line is already playing
- Ramped up the hold out portion of the finale
- Minimum peak time for the horde increased to 30 seconds, up from 20 seconds
- Common infected limit increased to 35, up from 30
- Co-op: Increased the minimum delay before the train door opens to 10 seconds, up from 5
- Versus: the delay is still 15 seconds- Improved physics clipping to fix more potential stuck spots for gas cans

Scavenge:
- Fixed infected players not being able to view the intro camera sequence- Improved physics clipping to fix more potential stuck spots for gas cans

Survival:
- Moved a few weapons that would have made certain areas too easily defendable

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Fatal Freight - Release 1.3
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Fatal Freight - Release 1.3

Apr 5, 2015 Fatal Freight Full Version 0 comments

The full 1.3 update for Fatal Freight. See the description for a full changelog!

Dark Wood v1.2
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Dark Wood v1.2 is released. Dark Wood is a L4D2 campaing composed of 5 full length maps. It was designed with inspiration of horror movies and games such...

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full version , updated July 2014 : more weapons, ammo, zombies ... others players don't have to install this mod to play in multiplayers game

Rhythm Heaven Fever Tank Mod Download
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May 6, 2014 Rhythm Heaven Fever Tank Mod Music 1 comment

its super great and I worked really hard. 50 at length? jeeee eee ee ee e e e e e e e eee z man that's too much. LIke really too much. a level of too...

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Nov 28, 2013 The Bloody Moors Full Version 1 comment

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Source Multi-Tool 1.0
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Nov 23, 2013 Garrys Mod Mapping Tool 5 comments

I've been working away at this for quite awhile now and after many revisions I'm happy to release version 1.0 of the new Source Multi-Tool. Source Multi-Tool...

Post comment Comments  (40 - 50 of 391)
ElderPredator
ElderPredator Apr 14 2011, 4:23pm says:

My Friends call me Coach!!!

+9 votes     reply to comment
doom44
doom44 Jun 20 2011, 9:47pm replied:

My name's Nick, but don't worry about knowing 'cause I ain't sticking around long.

+7 votes     reply to comment
boodah72
boodah72 Mar 17 2011, 9:10am says:

it's total bulsh*t that Australia has a low violence thing so no good graphics and no blood on screen(if any Australians want the good bloody game then buy an American copy that is region free)

+2 votes     reply to comment
KEVLAR60442
KEVLAR60442 Feb 17 2011, 8:22pm says:

Valve has announced a new Campaign for Left 4 Dead 2, Cold Stream, to release alongside the remaining 3 campaigns from Left 4 Dead 1!

+7 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Feb 23 2011, 6:56pm replied:

Valve once again shows how awesome they are despite Valve time.
Wonder how easy it would be to convert Crash Course into a custom campaign, since that's the only one their not doing.

+2 votes     reply to comment
shiprocker
shiprocker Feb 10 2011, 5:28am says:

I love Left 4 Dead 2! Crisp graphics and good gameplay made me play this for 12 hours straight.

+3 votes     reply to comment
Xen-28
Xen-28 Nov 27 2010, 5:18pm says:

Ellis got southern emphasis :D

+1 vote     reply to comment
WhiteKnightz
WhiteKnightz Nov 18 2010, 3:17am says:

Happy belated birthday L4D2 :)

+3 votes     reply to comment
anthonyinbmore
anthonyinbmore Oct 31 2010, 8:50am says:

lol DAM IT

+2 votes     reply to comment
KEVLAR60442
KEVLAR60442 Oct 14 2010, 9:01pm says:

How much longer 'till they port every L4D campaign into L4D2?

+2 votes     reply to comment
Spe¢ter
Spe¢ter May 13 2011, 1:09pm replied:

Seriously? There are a 1000 maps that do that.

+2 votes     reply to comment
JrComissarValvatorez
JrComissarValvatorez Oct 31 2010, 3:10am replied:

Lets see, the time frame between the release of The Passing and The Sacrifice is about five months. So expect the release of the next two campaigns five months months from now and add a variable for Valve time.

+5 votes     reply to comment
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Left 4 Dead 2
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Released Nov 15, 2009
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Highest Rated (2 agree) 9/10

The Game is great, but the bots are realy bad.

Jan 29 2013, 6:33pm by Groovy_Denzel

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