This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns.

You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes... and even the deadly frying pan.

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Blog RSS Feed Report abuse Latest News: Fatal Freight - 1.3 Released!

About Fatal Freight with 0 comments by Zorbos on Apr 5th, 2015

Fatal Freight 1.3 is out!

Hey everyone, another new update for the campaign! This is the largest update yet, fixing a large array of technical problems and gameplay issues. Thanks for making this newest update possible through your feedback!

See the rest of the post for the full changelog.

Enjoy!

Skylight The Pit

Fatal Freight - Release 1.3

Fatal Freight - Release 1.3

VERSION 1.3 - FATAL FREIGHT

** All maps **

General:
- Added updated graffiti (thanks Dr.Rhubarb!)
- Added unique safe room music for each chapter
- Fixed safe room music not looping properly
- Added colored shipping containers
- Improved lighting
- Tuned light maps in many areas. Shadows in those areas should now be sharper and more defined
- Changed the intensity of certain lights to increase atmosphere
- Improved clipping
- Blocked more spots that allowed survivors to get outside of the level
- Added additional anti-snag clip brushes to corners and edges
- Improved navigation mesh
- Extended the pathing capabilities for infected. They should be able to swarm much more aggressively now - Fixed many infected ladders causing AI to become stuck

Co-op & Versus:
- Removed static spawning percentages for boss infected on Versus mode
- All safe rooms now have at least 2 melee weapons
- Added additional melee weapons throughout the maps

** Chapter 1 **

Co-op & Versus:
- Added additional infected ladders
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

** Chapter 2 **

Co-op & Versus:
- Ramped up the flood gate crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Fixed the alarm car changing colors after being triggered
- Fixed certain weapons and items floating above/below surfaces

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

Survival:
- Fixed certain weapons and items floating above/below surfaces

** Chapter 3 **

Co-op & Versus:
- Ramped up the elevator crescendo
- Minimum peak time for the horde increased to 14 seconds, up from 8 seconds
- Common infected limit increased to 35, up from 25
- Added skylights to the red brick warehouse at the Depot
- Added additional survivor vocalization for the elevator crescendo
- Fixed infected sometimes spawning at the top of the elevator shaft after survivors have already reached the bottom
- Fixed Tanks and Witches sometimes spawning in the fire in the train tunnel
- Fixed Tanks sometimes spawning just outside the lower landing before survivors can exit the lift
- Added death cameras to the cliff sides
- Drastically improved AI pathing around the fire in the train tunnel

Scavenge:
- Fixed infected players not being able to view the intro camera sequence

** Chapter 4 **

Co-op & Versus:
- Reduced boomer bile spawning percentage (again)
- Added water to the dry canal at the end of the map
- Fixed Tanks and Witches sometimes spawning during the gauntlet crescendo
- Fixed infected getting stuck under the train car during the gauntlet crescendo
- Drastically improved AI pathing around the fire in the train tunnel

** Chapter 5 **

Co-op & Versus:
- Fixed voices overlapping if the finale radio is used while another line is already playing
- Ramped up the hold out portion of the finale
- Minimum peak time for the horde increased to 30 seconds, up from 20 seconds
- Common infected limit increased to 35, up from 30
- Co-op: Increased the minimum delay before the train door opens to 10 seconds, up from 5
- Versus: the delay is still 15 seconds- Improved physics clipping to fix more potential stuck spots for gas cans

Scavenge:
- Fixed infected players not being able to view the intro camera sequence- Improved physics clipping to fix more potential stuck spots for gas cans

Survival:
- Moved a few weapons that would have made certain areas too easily defendable

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Fatal Freight - Release 1.3
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Apr 5, 2015 Fatal Freight Full Version 0 comments

The full 1.3 update for Fatal Freight. See the description for a full changelog!

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Source Multi-Tool 1.0
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Post comment Comments  (10 - 20 of 391)
Guest
Guest Sep 1 2013, 1:35pm says:

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naruto97807
naruto97807 Aug 13 2013, 5:12am says:

can anyone teach me how to download it

+2 votes     reply to comment
hubertas1234
hubertas1234 Jul 11 2013, 12:22pm says:

BEST GAMe EVER! epic

+5 votes     reply to comment
doninja
doninja Jun 29 2013, 12:13pm says:

I can't run this game :/

-2 votes     reply to comment
Guest
Guest Jan 26 2014, 6:36pm replied:

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narh...
narh... Apr 7 2013, 7:53am says:

Best. Game. Ever :D

+4 votes     reply to comment
rubennov
rubennov Feb 28 2013, 7:36am says:

i can't find the way to download it

-2 votes     reply to comment
bignbadd23
bignbadd23 Aug 19 2013, 8:08am replied:

get steam and download it from there.

+3 votes     reply to comment
λpone
λpone Feb 20 2013, 1:11am says:

to bad we can't code in npc_citizen's to fight the infected. that would be fun...

+3 votes     reply to comment
goodabdallah
goodabdallah Feb 1 2013, 5:00pm says:

yeah ur lucky guyz cant bbuy any game D: D: D:

+3 votes     reply to comment
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Left 4 Dead 2
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Highest Rated (2 agree) 9/10

The Game is great, but the bots are realy bad.

Jan 29 2013, 6:33pm by Groovy_Denzel

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