Abstract shooter with adaptive difficulty and metaphorical explosions. Fixed length game session. Score points. Increase difficulty. Split shots. Leave Home... Designed to be a score attack game that is compelling in multiple sessions, randomised and altered according to how well you play. Shooting/destroying enemies and collecting blue chips increases your anger, reflected in the transformation of the player ship. The higher your anger the more you will score and the more difficult the game will become. You can die an infinite amount of times in Leave Home. Death will not end the game, instead your anger level is reduced and you must wait a few seconds to respawn. The short length of the game is intended, differences between replays can be parsed according to style and competence.