Last Regiment is an upcoming fantasy-themed strategy game with simultaneous turn-based multiplayer and single-player campaigns following the story of a Portellan named Olivia, set in a post-apocalyptic world with Dragoons, Artillery, Orcs, Pirates, Chainsaws, and more! Form regiments of heroes and units from various factions, lead them across hex-based maps, and fight your enemies for control over all the lands and structures.

Currently being developed by Boomzap Entertainment, Last Regiment takes the best parts of the studio's previous title, Legends of Callasia, makes a bunch of neat changes for a faster, deeper, and more strategic game, and allows player to design their own levels through its built-in map editor.

The game is still in its alpha stage, but Boomzap has opened its development progress to its community on Discord and Twitch, as well as through weekly blog updates.

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Someone on Discord asked us: How come we never see your other games and we only hear about Last Regiment and Legends of Callasia? The quick answer is: our other projects are with publishers, who own the rights to our games. This brings us to a discussion about how the game development industry works, including the developer-publisher relationship.

There are two (or three) ways to make games. One is first party publishing, wherein a publisher makes the game and figures out the whole process of getting the game out to the consumer. The other is third party publishing, wherein someone else develops the game, and the publisher runs it through their established processes, platforms, and pipelines. Either the developer (who may not have the resources) approaches a publisher to distribute their game, or a publisher goes to the developers and asks them to make a game.

There are three important parts of this deal: prepaid payments, backend royalties, and IP ownership. This final one pretty much explain why we haven’t continued making our successful hidden object franchises, and why we don’t promote our newer games as heavily as we do for Last Regiment.

Spreaking of the game, we are continuing to work on getting the game from “good” to “great”. Here are some of the code, data, and UI changes we’ve done in the past week.

  • Updated all relevant systems (mechanics, input, ai) to recognize and support the new foundation structure system
  • Implemented neutral structures; updated AI to recognize the changes
  • Prototyped structure damage system
  • Implemented constants table; move default movement costs to constants
  • Added a bunch of logs to track the unit creation and invalidation process in multiplayer
  • Fixed Mystery bug for stealth meeples
  • Implemented Heroes-Units tab on select regiment ui.

Settlement Layering

Structure Points with Fortification Bonus

Choose A Regiment: Faction List and Heroes Tab

Choose A Regiment: Units Tab with Filter System

This might be our last full update for the month, and we’ll be back streaming in April. Until then, we’ll be posting our WAIDRN updates on Discord.

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?

Last Regiment Dev Blog #24 – It’s fun, but why is it not yet amazing?


Genre differences are important in entertainment. Whether you're making a book, a movie, or a video game, you have to think about your audience's expectations...

Last Regiment Dev Blog #23 – Everyone Has A Story

Last Regiment Dev Blog #23 – Everyone Has A Story


In Last Regiment, we are writing the story of our main character, Olivia. As we do this, we find ourselves asking a lot of questions including: who are...

Dev Blog #22 - How to Play Last Regiment

Dev Blog #22 - How to Play Last Regiment


New people, new tutorial, and new backgrounds. Here's a reintroduction to Last Regiment.

Dev Blog #21 - Showcasing Last Regiment at PAX South

Dev Blog #21 - Showcasing Last Regiment at PAX South


We were at PAX South this year with a demo of Last Regiment, which includes a tutorial.


The UI looks really good!

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Last Regiment
Windows, Mac, iOS, Android
Developer & Publisher
Boomzap Entertainment
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Latest tweets from @lastregiment

No stream today but the team's getting competitive (complete with trashtalking!) in multiplayer while testing out t…

Mar 15 2018

We're adding in new systems for structures and implementing code, data, and UI changes.

Mar 13 2018

Doing the dev stream a day early then we take a break for a while. Don't miss it!

Mar 6 2018

The difference between a good game and a great game is playing it over and over again then ask the question: what i…

Mar 5 2018

We're gonna start the ALLIANCE SYSTEM next week. For those of you who remember the alliance system in…

Mar 1 2018

Dev stream on the third consecutive week! Good job us? Come and check out our progress for #LastRegiment!…

Feb 28 2018

Playing #LastRegiment with the team and streaming some funk music!

Feb 27 2018

How do we introduce several characters in a campaign mode where there is only one hero you can choose?…

Feb 26 2018

Stream is back! A week's worth of progress live on Twitch. Join us! #LastRegiment

Feb 21 2018

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