CAN YOU GET TO THE EXIT? KRUNCH is a quick-reflex game about escaping, survival and the fear of being closed in. KRUNCH draws inspiration from NES era gaming and has an exclusive 2-player mode for the Winnitron 1000: the indie video game cabinet. KRUNCH demands concentration, delivers fast gameplay and will test fans of games such as Mega Man and VVVVVV. KRUNCH is now available for Mac, Windows and Linux! FEATURES: - 100+ levels over 4 zones. - Challenging boss chases. - One frantic race to freedom. - DRM-free: no copy protection, no ads, no IAP, no upsells, nada. - Cross-platform: compatible with Mac OS X, Windows and Linux. - made by two dudes, a musician and an artist... in coffee shops, kitchens and couches... with the support of family and friends. - Powered by flixel - Built with Ogmo Editor KRUNCH can be played with gamepads and other USB devices by using a keyboard conversion program such as: - Enjoy for Mac OS X - JoyToKey for Windows - Joy2Key for Linux
I wanted to like this game. The videos looked good and the buzz was positive.
But it has a number of flaws that keep it from being worth the money. The comparisons to VVVVVV and Super Meat Boy are unwarranted gameplay-wise. The game it is most similar to is Operation: if you touch the sides, you're screwed. And the controls are not good. Diagonal movement is worthless. The hitboxes are wonky.There are even performance issues.
And before you say I can't handle the difficulty, go look me up on the Super Meat Boy leaderboards. I enjoy tough but fair; I'm not interested in artificial difficulty, which is what Krunch is.
There is a glitch that prevents you from moving at the start of levels, frequently leading to instadeath. Yeah, the devs are homies and respond personally and quickly to issues such as this, but I'm not buying their friendship, I want a game, and the game comes up short. And I'd add that telling people joy2key exists and billing it as controller support is sketchy at best and unethical at worst.
It also has the same problem as QUBE in that it tries to apply some kind of context at the end, but given that zero time and zero text had been put into the story prior to that point, the effort is entirely meaningless to me.