Venture into Darkness

Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets, solve its mystical puzzles, and face the growing threat within.

Dynamically Alter the Manor's Layout

Kraven Manor challenges the player to explore an expansive manor to discover the mysteries that lurk within its walls. The player has the power to dynamically alter the layout by interacting with a miniature scale model of the manor, located in its extravagant entryway. The player must explore the depths of the manor to find miniature models of rooms and carry them back to an increasingly elaborate puzzle. Wherever the player adds a model onto the scale model, the associated room moves and appears in real space, waiting for your arrival.

Face your Fears

With each new room comes a new revelation of the troubling past of William Kraven. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.

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0 comments by shadowmaster013 on Apr 4th, 2014

Kraven Manor was greenlit by the Steam community yesterday, on April 3. Kraven Manor is coming to Steam very soon. We need to get some things ready, like figure out which Steamworks features to use and integrate those. As soon as we know more, we will post another announcement.


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Kraven Manor Demo

Kraven Manor Demo

May 5, 2013 Demo 141 comments

In anticipation of Kraven Manor's release, Demon Wagon Studios released a demo for the game on Tuesday, March 25, 2014. The demo is a modified intro to...

Post comment Comments  (70 - 80 of 170)
Guest
Guest Jul 7 2013, 12:53am says:

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Mkilbride
Mkilbride Jun 30 2013, 10:46pm says:

Also, how come I am limited to 30FPS?

Unplayable.

The game isn't even using 20% of my GPU. CPU wise it's 20-30%.

-3 votes     reply to comment
bhklingler
bhklingler Jun 30 2013, 11:11pm replied:

Sorry to hear the 30 FPS cap is preventing you from enjoying the experience. While we do not have an in-game way of lifting the cap at this time, there is a manual way of doing so on your own installation that you can read about here: Forums.kravenmanor.com

Also, to answer your other question below, we were never an Amnesia Mod--Kraven Manor was designed around and developed in the Unreal Development Kit from day one. -BK, Kraven Manor Developer

+2 votes     reply to comment
Mkilbride
Mkilbride Jun 30 2013, 10:22pm says:

Could've sworn this was an Amnesia Mod. When did it go to the UDK?

-2 votes     reply to comment
baddayletsplay
baddayletsplay Jun 30 2013, 11:50am says:

Hey there everyone! We recently finished this on our let's play and we loved this game.

I love the idea of changing the environment essentially building your path to the end. And what you guys did with the bronze monsters was GREAT! The fact that it doesn't move while you are looking at it makes it so creepy....And it teleporting closer to the player made it unpredictable and creates some hilarious jumpscares :D

Great job guys and gals, We can't wait to see more from you!

Kori-Baddayletsplay Youtube.com

+3 votes     reply to comment
Guest
Guest Jun 28 2013, 9:18pm says:

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DaveW
DaveW Jun 15 2013, 2:32pm says:

Great concept, and I absolutely loved some of the subtle mechanics you put in to unease the player (room layouts shifting when you turn your back for example).

Seemed a perfect length to me, too, as far as experimental indie games go. Well done to all involved.

+3 votes     reply to comment
Guest
Guest Jun 12 2013, 5:22pm says:

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Urulok
Urulok Jun 11 2013, 5:54pm says:

Amazing horror game. Everything if perfect. Graphics, music, atmosphere, puzzles, etc. The only bad thing it is the duration. I would like to enjoy this epic game more time. 10/10 :D

+1 vote     reply to comment
redeian
redeian Jun 11 2013, 10:11pm replied:

Thank you!

+1 vote     reply to comment
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Kraven Manor
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