Welcome to Kozmic Blue, a Puzzle game with a new Twist! Help Kozmic guide his Little Blues to safety from the Evil Forces of the Universe. Each level is Challenging and Fun for all ages. Can you get Three Stars on every level.

Report article RSS Feed Dev Diary #2 : Updated Gameplay and Designer Changes

This week we will go over the changes made to the environment to correct our physics issues. In addition we will talk about the designer line tool and the first attempt at the new system for selecting levels to play.

Posted by paulhocker on Oct 27th, 2013

Gameplay

If you recall from the last update, the game has been plagued by a bug where Kozmic would take strange bounces off the wall. This was due to the physics bouncing off one of the inside vertices on the collider.

When each level is built in Kozmic, for the basic blocks it uses the Sprite Batcher from Unikron to keep the draw and object counts down. This works out really well because a level that might have 700 blocks on it, will only take one draw call, which is huge for mobile development.

Anyway, because we need to use colliders for the walls the sprite batcher actually create a collision mesh for us. Unfortunately it was creating a box for each block as there was nothing streamlining the mesh building process. As a result, whenever Kozmic would go thru a floor in the physics engine (not visible to the eye) it would bounce backwards, making it look very unrealistic (not that this game is realistic).

I reached out to the guys at Unikron and they suggested that I try using the mesh builder algorithm for cleaning up vertices on their tile system. I was able to incorporate that and problem is now solved.

Level Designer

I had a lot of fun getting the line tool working this week. Level creation will be going faster with this new addition. Additionally, the infrastructure is now in place to complete the rectangle and sphere tools.

Below is a video of the line tool in action.

Level Selection

So for level progression for the game, I had this idea of having Kozmic travel thru the galaxy to different planets where the Little Blues have been captured. To do this i created a very simple navigation system in one Scene in Unity that will keep track of every level and every planet.

Here are the results:

Coming Up

Coming up for this week will be finshing up the level completion logic and scoring system. Also plan on buiding many levels this week too.

So that's it for today. Download the latest version here in the next few days to try it out.

Paul

Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Kozmic Blue
Platforms
Windows, Mac, Linux, iPhone, iPad, Android
Developer & Publisher
SpockerDotNet LLC
Engine
Unity
Contact
Send Message
Official Page
Kozmicbluegame.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Kozmic Blue
Kozmic Blue Indie Single Player Family
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
SpockerDotNet LLC
SpockerDotNet LLC Developer & Publisher