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3 comments by vanblam on Jun 22nd, 2013

We are considering making the pendulums slice and smash the player. For instance, if your arm is out and the pendulum swings, your arm may fall off. What do you guys think about this?

Play mode is getting closer to completion and will arrive shortly. We know you're all getting anxious to run play mode so we are working day in and day out bleeding from our fingers :P

With the new engine revision we can rapidly and effortlessly implement content such as game pieces, items and creatures. Our goal for future releases is to focus on creating more game play content.

In addition we will focus on creating levels that can be streamed from the net and plan on choosing some of your levels for the official release.

Here are some game pieces in KonCraft.

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sturmkoenig2k Jun 8 2013, 4:12am says:

I tried the free version from your webiste. I clicked on the Options button but nothing happend, so i have to ask here now. :) Are options available for enabling vsync and inverting the mouse y-axis (looking up/down)? I really hope your game has these options, because i like what i saw in the demo.

+2 votes     reply to comment
ZorNiFieD Creator
ZorNiFieD Jun 9 2013, 3:14pm replied:

another thing is, there is no need to invert the mouse as the demo does not have play mode enabled. in play mode, there is no mouse cursor, the mouse controls up and down head movement instead. in demo mode, the mouse cursor is active for block selection only.

+2 votes   reply to comment
sturmkoenig2k Jun 10 2013, 6:32am replied:

Oh, i meant the play mode, not the build mode. The build mode is fine.
When i move the mouse forward i want to look down and when i move the mouse backwards i want to look up. That's why i'm asking for an option to invert the y-axis.

+2 votes     reply to comment
ZorNiFieD Creator
ZorNiFieD Jun 9 2013, 2:57pm replied:

thanks for trying the game out. You can invert the mouse before you launch the game. There is a tab behind the resolution selector. The in-game menu buttons are just placeholders for now, but there will be options. I had not planned on having v-sync but I could easily add the option for you when we do finally release the options screen.

The new engine we have been working on has a throttle on the game at 60fps, are you looking for greater than 60fps? Might I ask, what is the biggest reason you want vsync option and at what rate will you be running?

+2 votes   reply to comment
sturmkoenig2k Jun 10 2013, 6:28am replied:

A vsync option is useful to prevent screen tearing and gives a overall smoother experience while gaming. It can also keep the graphic card from overheating, when it has to render too much frames.
For my LCD monitor (which supports 60hz) i activate vsync whenever a game supports it. Forcing vsync trough the graphic card (ATI HD5850) never worked for me.

+2 votes     reply to comment
sonicpp Jun 4 2013, 5:13am says:

If it will be Linux native (NO mono, NO java, NO wine), i buy it :)

+3 votes     reply to comment
jochenreinschluessel Jun 2 2013, 8:22am says:

This looks awesome!
And seriously - only 6,99€? - that's an instant buy^^
So two weeks to wait, we'll see... =)

+4 votes     reply to comment
isharrow May 10 2013, 7:20am says:

awesome, a 3D voxel game with physics that would make minecraft **** itself, and good graphics. its not Aesthetically pleasing to the eyes, but it is certainly several cuts above most voxel games. Can't wait (metaphorically) to see where you are going to go with it ^_^ (really tho, take your time. something this good deserves all the time it needs)

+3 votes     reply to comment
ZorNiFieD Creator
ZorNiFieD May 3 2013, 4:37am says:

I'm a while away from Android, but I hope to have a windows development build up in a matter of hours. I am fully licensed for android now from Unity so whenever I can getting a working alpha or beta for that platform, I'll upload it there.

+3 votes   reply to comment
Savvers May 5 2013, 10:07pm replied:

Great! Cant wait then! Keep up with the work! Good progress!

+2 votes     reply to comment
Savvers May 3 2013, 1:20am says:

So when will it be uploaded to Android market? This game sounds promising.

+2 votes     reply to comment
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Released Jun 13, 2013
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