King under the Mountain is a simulation-based strategy/management game where you design, build and run a settlement in a fantasy world. Then, once you're up and running, you can send out groups of adventurers to explore and loot other players' creations, playing out through turn-based tactical combat. You start a game on a randomly-generated area map with a few settlers, tools and other provisions, and slowly grow into a self-sustaining village, town, or eventually, a city. You play as one of several fantasy races each with their own unique gameplay mechanics.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

When I cancelled the Kickstarter campaign, the plan was to re-launch it very soon with a much-reduced goal. This would help fund the freelance work being done on the game (mostly artwork, and some music) which is currently being paid out of my own savings. The original goal with the Kickstarter would allow me to focus 100% on the game, bringing it to release far quicker than development has been so far (as it is currently a "hobby project" in my spare time) as well as help fund this freelanced work.

Having spent a lot of time thinking about it - if I was to follow the plan of re-launching the Kickstarter with a reduced goal, I'd be continuing development in my spare time (which is fine by me!). However, this comes with somewhat poor timing as I'm moving house next week (which if you've gone through a home sale and purchase yourself, you'll know takes up a lot of free time to organise and move things in and out of storage) and my wife is expecting our first baby in August when we'll just about have become set up in the new home.

So after a great deal of thought, I've decided I wouldn't be comfortable taking people's money via Kickstarter now when I couldn't commit to having enough time to devote to development or give a realistic estimate of an initial release window. The £45,000 goal with the original Kickstarter would allow me to switch my day job over to developing the game, with evenings and weekends free to sort out the move and family life. As I'll now have to keep the day job (probably a wiser move in the gamedev world!) unfortunately it's game development which is going to have to be put on hold for a while as I prepare for and then get settled in a new home with a new baby.

This does not mean King under the Mountain has been canned or cancelled though! Instead plans have just had to be set back with a delay of a few months before I can get back into the swing of development towards the end of the year. My apologies for not putting out this update sooner - it was a tough decision and I've also been hoping to hear from some indie-friendly publishers as a Plan B to bring in development funding rather than the Kickstarter campaign but it's not looking likely right now. So as it is things may go quiet for the next few months but then I'll be bouncing back and pressing on to releasing Alpha 1 as described in the Roadmap. I don't know yet if the re-launched Kickstarter will happen (still the most likely option) or if instead I'll just work towards a releasable Alpha 1 version and start a soft early-access style launch from there.

Finally I just want to say thank you for the really surprising amount of extremely positive coverage King under the Mountain has received during and around the Kickstarter campaign and I'm sure it'll kick off again in the future! It was a fantastic experience being able to exhibit the pre-alpha version at EGX Rezzed and The PC Gamer Weekender, showing lots of genuine enthusiasm for the game which was awesome to see and a real motivator to keep pushing forward with it. Thank you for all your support so far and I plan to make this game into what people are hoping for from it!

King under the Mountain March Update

King under the Mountain March Update

News

A simulation-based fantasy city-builder, launching next week on Kickstarter!

King under the Mountain February update

King under the Mountain February update

News

Monthly dev update of King under the Mountain - a simulation-based settlement-building strategy/management game set in a fantasy world

King under the Mountain January update

King under the Mountain January update

News

Monthly update for King under the Mountain, a simulation-based settlement-building strategy game inspired by Dwarf Fortress, Dungeon Keeper, Prison Architect...

Magic in King under the Mountain

Magic in King under the Mountain

News

Our first worldbuilding article for King under the Mountain covering magic, how it works, and how its going to affect and drive out gameplay. Please let...

Add file RSS Files
King under the Mountain win32 v0 3 3

King under the Mountain win32 v0 3 3

Demo

Early playable prototype of King under the Mountain, for Windows 32 bit.

King under the Mountain linux64 v0.3.3

King under the Mountain linux64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Linux.

King under the Mountain mac v0.3.3

King under the Mountain mac v0.3.3

Demo

Early playable prototype of King under the Mountain, for Mac.

King under the Mountain win64 v0.3.3

King under the Mountain win64 v0.3.3

Demo

Early playable prototype of King under the Mountain, for Windows

Comments
EarlyAccessGamer
EarlyAccessGamer

Hi, I was really enjoying playing your game. Even so early in development the mechanics are tight and fun. However, the demo crashed shortly after I started using it and I noticed that I was up to 3GB of memory usage from the game. I think you might have a memory leak :(

Reply Good karma Bad karma+2 votes
RocketJumpTechnology Creator
RocketJumpTechnology

Here's a quick look at memory management under the hood - it's very spikey due to the Java garbage collector but over time seems to use the same amount of memory for the duration, dropping down to about 250MB on average. How much memory do you have on your machine? Any info helps!

Kingunderthemounta.in

Reply Good karma+1 vote
RocketJumpTechnology Creator
RocketJumpTechnology

Thanks a lot for bringing that to our attention! Looking into it now! The game does seem to hover around 2.8GB of memory usage normally (not been at all conservative with memory usage at this stage) which is a lot but shouldn't be a problem for modern desktops/laptops. Will do some debugging now to see if I can find a memory leak.

Reply Good karma+1 vote
EarlyAccessGamer
EarlyAccessGamer

Hi, I have 32GB of memory so it shouldn't be a problem at all (and I'm not even entirely sure it was the cause of the crash - I looked for a log file just now but couldn't find anything). My suspicion is that not enough memory is being assigned to the JVM which could cause it to crash if memory usage spiked. I'm really keen to make a video on this game so I'll try again this evening (GMT+13) and get back to you with an update.

Reply Good karma Bad karma+1 vote
Rasip
Rasip

The windows demo is using 32bit java. It doesn't matter how much ram your computer has 32bit java will not be able to address more than 4GB, but in most OS it is closer to 3GB.

Reply Good karma Bad karma0 votes
ayarger
ayarger

The game's looking good! I enjoy all the activity and movement, and Dave's art is adorable. I think you could really make things feel cartoony and lively if you gave the sprites a bit of bounce as they move, south-park style.

Reply Good karma Bad karma+3 votes
SenSei76
SenSei76

Look greate! ;)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
King under the Mountain
Platforms
Windows, Mac, Linux
Engine
libGDX
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @rocketjumptech

RT @Indieventureuk: Can't wait to see this project back out there! @RocketJumpTech #indiegame #indiedev #gaming Indieventure.wordpress.com

16hours ago

1 year ago today we started using @hacknplan to organise development, and today we're kicking off #gamedev again properly!

Sep 6 2017

RT @PeterMolydeux: Some people say the first dog in gaming was the one in Duck Hunt. Yes it looked like a dog but did it truly react like a real dog? IMO no

Sep 1 2017

RT @jordanchinmusic: Excited to share my involvement with this Final Fantasy X album. Check out this article and teaser! This thing comeā€¦ T.co

Aug 11 2017

RT @YKYMisterFalcon: Tolkien Dwarves meet Fantasy Rimworld! | King Under The Mountain Gameplay: Youtu.be via @YouTube

Jul 18 2017

Embed Buttons
Link to King under the Mountain by selecting a button and using the embed code provided more...
King under the Mountain
Statistics
Last Update
Watchers
65 members
Files
4
Articles
14
You may also like
Warcraft II: Tides of Darkness
Warcraft II: Tides of Darkness Real Time Strategy
Airships: Conquer the Skies
Airships: Conquer the Skies Real Time Strategy
Sacrifice
Sacrifice Real Time Strategy
Community INC
Community INC Real Time Strategy
Warlords Battlecry III
Warlords Battlecry III Real Time Strategy