King Randall's Party is a side-scrolling fortress defense game where you build your defenses block by block, from the ground up, to defend the Royal Treasury from... the King! King Randall MCXXXVIII has just been crowned and has decided to throw a massive coronation party in celebration. You, playing as the Royal Treasurer, cannot allow the kingdoms precious funds from being spent in such a frivolous manner; the King must be stopped! Read More...

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The big thing that has been missing from King Randall’s Party so far has been sound. The videos I’ve published so far have had game music playing, but it’s always been applied after the video capture. Plus, just having music wasn’t enough; I needed some great sound effects to really make the game world seem cohesive and the action real. So this week I implemented a SoundManager into my game using IrrKlang. IrrKlang has a good set of simple 2D and 3D sound libraries available for a reasonable price, and after a bit of testing I decided to go with them.

For those of you with some coding experience, I setup an IManagesSound interface, and made a class called IrrKlangSoundManager which implements that interface. Since IrrKlang isn’t setup to work on a lot of platforms, this will let me easily swap out the IrrKlangSoundManager with another one which uses libraries that work on other platforms when I eventually want to port to another platform.

So one aspect of any sound implementation that is really important to me is variety. If you just have one sound effect for arrows being shot…. well, that’s going to get old on the players ears REALLY quickly. And mine – since I will spend more time playing this game than anyone else. So in my sound manager I’ve setup categories of sound such as “FiringArrows” which can contain multiple sounds. When a building or character in the game fires an arrow and needs the appropriate effect played, it tells the manager to play a FiringArrows effect, and the manager will play a random sound effect from that category. All of the effects in a category will be pretty similar, they may even be the same sound effect with a simple pitch change, but those differences will add enough variety where it won’t bother the player.

Here is a short video with some basic sound effects. I picked these up off of for super cheap, and I recommend it as a great place to get audio clips for your game. Some of the clips will be pretty raw, so you have to have a good ear to pick out ones that are good enough to go straight into your game unless you’re comfortable doing sound editing yourself. And note: unless you are a sound engineer by trade, just stay away from it; it’s tough work that respects the attention of a pro.

A Long Hiatus, and now to Infiniiiiiityyyy

A Long Hiatus, and now to Infiniiiiiityyyy

6 months ago News 0 comments

After what seems like a long hiatus of not posting, I've got some updates. In particular, alpha and infinity mode. Yes, I had an alpha when I ran the...

Cauldrons and Springboards

Cauldrons and Springboards

2 years ago News 0 comments

So today I got two new videos showing off player traps. MacGuyver style. Bam. Boom. Other sound effects, video time after the break!

Grass, Shadows, and Cool Visualizations

Grass, Shadows, and Cool Visualizations

2 years ago News 0 comments

So TWO videos today. A pretty self-explanatory video on grass and shadows, and then a wicked cool visualization of all the work I've done via the code...

Kickstarter Success! Plus a video

Kickstarter Success! Plus a video

2 years ago News 0 comments

So my latest Kickstarter was a success - though one by the skin of my teeth. Man, the skin on my teeth have been getting a real workout this year. So...

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Alpha 0.13

Alpha 0.13

2 years ago Demo 3 comments

The first official Alpha release of King Randall's Party! I'm hoping you will all tear it to shreds!

Post comment Comments  (0 - 10 of 26)
domenicdatti Sep 16 2013 says:

He has a kickstarter campaign running now!

+3 votes     reply to comment
GorillaOne Creator
GorillaOne Sep 17 2013 replied:

That I do!

+1 vote   reply to comment
Shinobi^64 Jul 16 2013 says:


+3 votes     reply to comment
TechnoGamerHD Jun 2 2013 says:

I would love to play this games

+4 votes     reply to comment
GorillaOne Creator
GorillaOne Jun 3 2013 replied:

Thanks - you'll have the chance in a week. I'm going to release the build I'm submitting to an indie competition as alpha.

Alternatively, you can check out, get their latest bundle, and play the current alpha. In the name of full disclosure, you can access the alpha file on their blog without buying the bundle and voting for King Randall's Party. But then you would be a party pooper... wouldn't you?

+2 votes   reply to comment
Mikjaash May 30 2013 says:

This is awesome! :D

+3 votes     reply to comment
GorillaOne Creator
GorillaOne May 30 2013 replied:

Thanks! I appreciate the compliment.

+2 votes   reply to comment
EvilizedProductions May 28 2013 says:

Tweeted your project to my followers, love the art!

+3 votes     reply to comment
GorillaOne Creator
GorillaOne May 28 2013 replied:

Thanks Evilized! More to come soon, including a free public alpha. :)

+3 votes   reply to comment
Guest Feb 16 2013 says:

I had ben glad to play it if you had added beter texture!
Keep up!

+2 votes     reply to comment
GorillaOne Creator
GorillaOne Feb 20 2013 replied:

Yeah, I really need to get some nice, pretty backgrounds in there to draw some more attention, don't I?


+2 votes   reply to comment
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@grahamboree just ran into this yesterday too and thought it was great.

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Bridges and Camera Zooming are in KRP - along with lots of bug fixes. #kingrandallsparty

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King Randall's Party
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