A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding
It's a cool game, but the multiplayer is completely ruled by your connection. Even low ping players often teleport around or perform actions sooner than they actually could appear. Too much of the game is clientside. There isn't really an advantage to someone with high or low ping, but it's just no fun to play against someone with 300 ping. It would be easy to blame the user, but it's simply the game's client/server communication. Hopefully it will improve.
The development is dreadfully slow, it's very buggy, and things like sky bridges, burrowing, and shooting through walls will completely ruin the game for many people. Griefing is also an issue, although the community is pretty good about kicking people. They had guards are one point, like a moderator I presume, but I don't see them much anymore.
The sword combat is also really bad. It would be great at a LAN party or something where latency is not a concern, but either party over 100ms will make it impossible to be able to react, making much of your attacks just be guessing.
The game's physics engine consists of a decent collapse system with satsfying gore and particles, but the shield bash / corpse physics are completely terrible. Everything is made of rubber and you might fall to your death on a corpse that is just sitting on a ground.
Of course it's still in development, but I've been playing this for awhile and not much has changed. Definitely wait for release unless you're really into tactical terraria-like CTF. Many of my friends will probably never touch this game again because it's so buggy and latency dependant.