A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Post news Report content RSS feed Testing workshops and coins economy

A draft implementation of bombs and arrows workshop in King Arthur's Gold, as well as a coins collecting economy is ready to test.

Posted by Michal.Marcinkowski on Oct 7th, 2011

Test build is out with a draft implementation of workshops and coins economy. As it is there’s been hardly any attention made to balancing those changes so we’ll be looking for feedback from experienced players on what changes they think should be made based on a few hours of play.

Here’s me atop my freshly created stack-o-workshops. Including:

  • quarters for healing
  • bomb workshop
  • arrows workshop

All items and healing are paid with coins earned for doing "useful" things.

I was well paid for my efforts building this, netting just over 600 coins I think. That’s probably too much and we’ll need to balance it all, but regardless this sort of building is stupidly useful - anyone standing in the quarters gets free HP over time, arrows on top of the murder-section and beside a bunch of firing ports means archers barely even need to leave the window to stock up and, well, everyone knows what the bomb workshop is for ;)

In summary, get ready to test out how this plays over the next few days!


Please read this forum topic for information on how to obtain the TEST BUILD.

Post comment Comments
Zombieboy911 Oct 8 2011 says:


+2 votes     reply to comment
BindNation Oct 8 2011 says:

I hope this is implemented soon. KAG will probably become the best indie game on MODDB... period. (True, people did bomb rush with knights, but it was worth it. ;)

+3 votes     reply to comment
MaxCahill Creator
MaxCahill Oct 10 2011 replied:

It's implemented in the test build now, grab it an tell us what you think :)

+1 vote   reply to comment
SolidFake Oct 8 2011 says:

sounds good, gonna test the crap out of this

+2 votes     reply to comment
MaxCahill Creator
MaxCahill Oct 10 2011 replied:

Get on it, we're keen for feedback :)

+1 vote   reply to comment
Zombieboy911 Oct 8 2011 says:

I tested, and it's was GREAT!!! I create a map then play it. It's just like creative mode, infinite material and there are no red line in the middle of the map, you could freely moving. It would be so great if there are some animals and monster in it so the single player will more fun.

+1 vote     reply to comment
MaxCahill Creator
MaxCahill Oct 10 2011 replied:

NPCs/mobs are planned, just not implemented yet.

+1 vote   reply to comment
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King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Released 2011
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Transhuman Design
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