A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Post news Report content RSS feed King Arthur's Gold build 203 released!

A quick patch adding scoreboard icons, server names and fixing a bunch of bugs. Download it now!

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A quick patch hopefully solving some most important issues. Also added the long awaited server name on scoreboard and all players have a little class icon next to their names so you can quickly see how much of a given class is in the team already.

Changes build 200-203:

- added server name and address in scoreboard
- added class icons next to player names
- sword strike knockback is half power
- removed semi-stun from hit
- clash doesn’t work on slash
- less stun on fall
- game is not rendered after alt+tab
- unit_count can use floating point variables
- unit_count = 0 - no respawns; unit_count = -1 - unlimited respawns
- added \sv_deltacompression variable (set to 0 in dedicated_autoconfig.gm to improve performance at the cost of bandwidth)
- \sv_compression temporarily disabled (always true)
- limited CPU usage

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King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Crimson Engine
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