An incredible team-based sidescrolling multiplayer about 2 teams of Knights, Archers and Builders battling for control over a randomly generated terrain. - MINE for rock, wood and gold - Construct CASTLES, - Defense MECHANISMS, - Spike TRAPS, - Retracting bridges & doors - CATAPULTS and more tools to advance your offensive line! - LEAD attacks on the enemies castle or DEFEND your fort - Full CTF mode with advanced workshops and gameplay elements - Zombie Fortress single and multiplayer - fight for your life and survive as long as possible! - all with 64+ other players cooperatively Watch your enemies crumble as their castle falls down on their small pixel heads in a never seen before blend of real-time STRATEGY, PvP multiplayer COMBAT, mining and BUILDING game.

RSS Feed Dev Peek: Boat and Shop Art

The full version of KAG will bring a whole new workshop concept as well as different kinds of boats to ride. Check it out!

Posted by Michal.Marcinkowski on Oct 23rd, 2012

Rooms:

We’ve committed to a few large changes for the default setup for rooms.Firstly, they’re 8x4 tiles in size now.Secondly, they come in a few subtypes rather than there just being a whole discrete workshop for each task. This lets us ensure construction flow a little more strictly; we’re debating whether tech will be needed for workshop upgrades or not at the moment.Most of the subtypes will have some default functionality - for example, a carpentry room will always have a carpentry bench and be able to perform basic carpentry stuff, but will require an upgrade to build siege weapons, or boats. An agriculture room will always have a nursery, but may have a larder for storing food/spawns or may have its seed generation output doubled.The subtypes are:

  • agriculture
  • barracks
  • library
  • carpentry
  • masonry
  • quarters

Most of these are visible below:


Quarters are an exception to this - they’ll come with a bed, and can be claimed by one player. From then on, they’ll act as a spawn for that one unit - this means a team will have to construct infrastructure for its players to have a regular forward spawn point (you’ll be able to spawn back at the home port after ~30s otherwise).This applies for WAR mode only of course.Note that because all of this is implemented in the scripting language, server owners can mod it back to the old 3x3 style of shops if they like. We want to structure the game a little more and focus on making one mode work very well rather than trying to make a lot of content work across the board.

Boats:

Here’s the 5 basic boats we’re planning on implementing (There may be one larger “Galleon” boat but we’re having trouble figuringI’m going to drop their (current) names, and you can speculate about their functionality ;)

  • Log Raft
  • Dinghy
  • Arrow Dingy
  • Covered Launch
  • Support Boat

That’s all for this week, hope you’ve enjoyed the peek :)
Discuss here.Max/Geti

Post comment Comments
Taco_Guy
Taco_Guy Oct 23 2012, 6:48am says:

Looks kinda like terraria, but in a good way though :)

+4 votes     reply to comment
Extradaemon
Extradaemon Oct 23 2012, 7:19am says:

Sea Battles 'a plenty!

+4 votes     reply to comment
DaMisk
DaMisk Oct 23 2012, 9:59am says:

I'm glad the building will now be 8x4! Ships and balista will improve the whole gameplay. Keep up the good work KAG Staff!

+2 votes     reply to comment
ShrikeGFX
ShrikeGFX Oct 23 2012, 11:58am says:

Looks good

+2 votes     reply to comment
captinjames
captinjames Oct 23 2012, 10:16pm says:

yay were they boat sink or blow up but all look cool

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Track this game Profile
Icon
King Arthur's Gold
Platforms
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
Contact
Send Message
Official Page
Kag2d.com
Release Date
Released May 4, 2011
Game Watch
Track this game
News
Browse
News
Related Games
King Arthur's Gold
King Arthur's Gold Indie Multiplayer Arcade
Related Engines
Crimson Engine
Crimson Engine Proprietary Released Nov 10, 2010
Related Groups
Transhuman Design
Transhuman Design Developer with 17 members