A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding

Post news Report article RSS Feed Bringing it All Together (Slowly)

Siege engine preview shots and information regarding development in the last two weeks - lighting updates and network syncing of script variables.

Posted by MaxCahill on Sep 28th, 2012

2 Weeks since last update? Better fix that!

This week we've worked on siege engines that you can jump into as a driver or passenger, farming grains and on getting combat feeling better and more balanced.


As always it hasn't come free, as a few days were spent battling and eventually rewriting some fairly fundamental code to allow scripts to sync variables over the internet more or less painlessly - Thanks to Michal for his tireless work on that.

SirSalami's also been working on Jazzing the site up a little to make sure it's simple to use for someone who knows nothing about the game. More on that soon as it becomes ready for release or previews (I'll leave that at his discretion).

The lighting code has been reworked to not be team-biased, less hard edged and to perform better on low-end machines, and classic lighting without shadowing has also been brought back. We've decided to make the later option mandatory on non-gold servers because they don't have lanterns, which makes caves rather un-useful for anything other than blindly tunnelling towards the enemy base. While we realise this might be fun for some, it can still happen in gold servers.

The lighting update will likely make it out to public at some point next week, the huge update is still a few weeks off at absolute earliest though.


Post comment Comments
DaMisk Sep 29 2012, 5:15pm says:

Thank you for your hard work! The whole community love KAG! =)

+5 votes     reply to comment
MaxCahill Author
MaxCahill Sep 30 2012, 5:42am replied:

No worries, we're trying very hard to get it completed and released as soon as possible so this means a lot to hear! :)

+2 votes   reply to comment
snoogy Sep 29 2012, 7:03pm says:

Why does every game's news have typos in it that cause me to read the rest of the sentence in an Asian accent?

+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 30 2012, 5:39am replied:

Where's the typo? This was written on a Friday night after a long week ;)

+2 votes   reply to comment
Waxik Sep 29 2012, 7:17pm says:

Hi guys, I just have a question. This is game multiplayer only or you can play versus AI?

+2 votes     reply to comment
captinjames Sep 29 2012, 9:19pm replied:

then is deathmatch ai and then is zombie mode but have gold and that all i think

+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 30 2012, 5:41am replied:

It should really be played like it's multiplayer only - the single player has never been fleshed out because we believe that multiplayer is where this game will always shine, and developing single player content has a much poorer payoff:time spent ratio.

+2 votes   reply to comment
Wasserstern Sep 30 2012, 4:40am says:

You guys are awesome! I love you all!

+2 votes     reply to comment
MaxCahill Author
MaxCahill Sep 30 2012, 5:42am replied:

We love you too!

+2 votes   reply to comment
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King Arthur's Gold
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
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Released May 2011
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