A multiplayer deathmatch game played with up to 32 players. Build castles and wage war on the enemy team as a Knight, Archer or Builder in a fully destructible medieval world. It blends the best cooperative aspects of Lost Vikings, mashes them with Worms, with the visual style of Metal Slug, brought to you by the creators of Soldat. Features: * 32 players realtime multiplayer * State of the art retro pixel graphics * 2 teams * 3 classes: builder, knight and archer * Drivable catapults and battleships * Bison taming * Collapsible physics based on construction support * Medieval sword duels * Shark riding * Building castles and traps * Technology research and trading * Dynamic 2D water and fire * Wilhelm's scream * Available on 3 platforms (Windows, OSX, Linux) * Full access to game's scripts and modding
Siege engine preview shots and information regarding development in the last two weeks - lighting updates and network syncing of script variables.
Posted by MaxCahill on Sep 28th, 2012
2 Weeks since last update? Better fix that!
This week we've worked on siege engines that you can jump into as a driver or passenger, farming grains and on getting combat feeling better and more balanced.
As always it hasn't come free, as a few days were spent battling and eventually rewriting some fairly fundamental code to allow scripts to sync variables over the internet more or less painlessly - Thanks to Michal for his tireless work on that.
SirSalami's also been working on Jazzing the site up a little to make sure it's simple to use for someone who knows nothing about the game. More on that soon as it becomes ready for release or previews (I'll leave that at his discretion).
The lighting code has been reworked to not be team-biased, less hard edged and to perform better on low-end machines, and classic lighting without shadowing has also been brought back. We've decided to make the later option mandatory on non-gold servers because they don't have lanterns, which makes caves rather un-useful for anything other than blindly tunnelling towards the enemy base. While we realise this might be fun for some, it can still happen in gold servers.
The lighting update will likely make it out to public at some point next week, the huge update is still a few weeks off at absolute earliest though.