Patch notes!
Ships from previous builds are not guaranteed to load in current build.
There have been a couple updates, please be sure to run the updater!
==============================
Changes
==============================
- Further texture optimization to use less resources during runtime
- Shipyard camera is now panable, WASD move the camera, middle mouse click and drag change elevation, right click or hold alt will allow mouse to rotate cam.
- Right-clicking a module will make that part remain highlighted
- Splash scene completely overhauled
- male connectors will now only be seen while placing a module (green sphere)
- female connectors will now only be seen after a module is placed (red cube)
==============================
Addition
==============================
- Users can now save and load color schemes through the use of Color Profiles
- New Sector Flight HUD
- New Shipyard Interface
- New Shipyard background
- Hulls 4, 5 & 6
- Engine 8
- F2 will now hide the UI in sector, and shipyard (Show me some screenshots!)
- F3 will toggle the shipyard background
==============================
Fixed
==============================
- Module colors not changing
- Misaligned crosshair in mouse flight
- Strafing keys are now set properly qe/ad
- rotation restrictions on engine 7
==============================
Work In Progress
==============================
- We have started working on the targeting system.
Here are the patch notes from the latest version! new modules, ui, and color profiles!
Posted by LumberingTroll on