Kinetic Void is an in-depth ship builder combined with real time Space simulation game, set in a procedurally generated galaxy. Creating a New game will generate a new galaxy with different sectors, points of interest and factions. Players may build their own ship with a large library of modules, and customize it with varying subsystems and colors. Players may then share their ships through the Steam Workshop with others. Fight enemies, help allies, trade between factions, or simply be a mining drone carrier, the choice is entirely up to the player. Available through Steam's Early Access program, Kinetic Void is bringing a breath of fresh air to the genre of Space Sim games.

Post news Report RSS Shipyard update! v0.0.15.1

Here are the patch notes from the latest version! new modules, ui, and color profiles!

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Patch notes!
Ships from previous builds are not guaranteed to load in current build.
There have been a couple updates, please be sure to run the updater!
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Changes
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- Further texture optimization to use less resources during runtime
- Shipyard camera is now panable, WASD move the camera, middle mouse click and drag change elevation, right click or hold alt will allow mouse to rotate cam.
- Right-clicking a module will make that part remain highlighted
- Splash scene completely overhauled
- male connectors will now only be seen while placing a module (green sphere)
- female connectors will now only be seen after a module is placed (red cube)
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Addition
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- Users can now save and load color schemes through the use of Color Profiles
- New Sector Flight HUD
- New Shipyard Interface
- New Shipyard background
- Hulls 4, 5 & 6
- Engine 8
- F2 will now hide the UI in sector, and shipyard (Show me some screenshots!)
- F3 will toggle the shipyard background
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Fixed
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- Module colors not changing
- Misaligned crosshair in mouse flight
- Strafing keys are now set properly qe/ad
- rotation restrictions on engine 7
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Work In Progress
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- We have started working on the targeting system.

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