Frankensteins Castle. Home to the secrets of reanimating dead flesh. Once converted into a Horizine Lab but quickly overrun by the specimens they wished to study. Now only the insane dare enter this stronghold of the Patriarch and his minions.
This is our first Beta for this map were submitting it for fun. We hope to get some great feedback from the community. All our content is contained within the myLevel package so all you have to do is drop the .rom into your Killing Floor maps folder and you should be good to go. We've made several custom static meshes and textures and plan on doing a lot more to really give this map a custom Frankensteins Castle feel. Let us know if you run into any problems or discover any exploits we'll have a thread in the official Killing Floor Beta Map realease forum soon. We're planning on having a finalized and fully pollished version of our map completed for wave 2 of the contest. Thanks for taking the time to check out our map.
Wiley Flemming Albright aka Wilex--- Artist/Codesigner
Richard Michael Green aka Robotkrank---Codesigner
Frankenstein was a big guy and his castle's big enough for a Frankenstein army. Wow! It's huge in there. I really needed to bring my own army.
I know it's still in beta but please be careful about what players are going to see from different viewpoints. When you look outside from the very top of the winding staircase it's possible to see inside a large chunk of the castle's subtractives which shouldn't be visible.
Keep it coming.
Thanks for checking out our map and commenting Arramus i appriciate it. I'll have a reworked version up in about a week addressing most of the bugs hopefully it will be down to asthetics and getting the zombie spawns tuned right and no more unsightly brush issues.
We wanted to go epic scale for the castle to set us apart and hopefully people digg it. The challenge will be making it all look nice without bogging things down.