A cooperative survival horror experience set in a variety of nightmarish and surreal settings. Band together with your team-mates to defeat increasingly overwhelming hordes of freakish enemies and eventually - a horrifying boss.

Report abuse KF-Crash
Filename
KF-Crash.rar
Type
Multiplayer Map
Licence
Commercial
Uploader
Kyben
Date
Oct 2nd, 2009
Size
11.69mb (12,256,522 bytes)
Downloads
2,317 (1 today)
Credits
Kyben, Maul
Embed Button
Mirrors
Download now
Description

You watched in horror as the back-up you called for went down in the middle of an urban storage facility. K&M Shipping Inc. The place is run down - seemingly poorly maintained even before the outbreak. The hordes will no doubt be drawn to the smell of burning flesh coming from the crash-site if not the initial explosion. There's no time - search the crash-site for survivors, and hope to God that the wreck is salvageable.


Hello. The making of this map caused many missed phone calls,
friends lost, children abandoned, a civil war in Estonia,
contributed to global warming, and created
a giant fissure at the bottom of the Atlantic Ocean.
Don't let all that hard work go to waste. Play it!

----{KF-CRASH}----
______________________________________________________________
DESCRIPTION:

You watched in horror as the back-up you called for went down in the
middle of an urban storage facility. K&M Shipping Inc.
The place is run down - seemingly poorly maintained even before the
outbreak.
The hordes will no doubt be drawn to the smell of burning flesh
coming from the crash-site if not the initial explosion.
There's no time - search the crash-site for survivors, and
hope to God that the wreck is salvageable.
______________________________________________________________
AUTHORS:

*Corey Sine (Kyben)

*Michael Hewish (Maul)
______________________________________________________________
INSTALL:

Simply copy/Cut the file "KF-Crash.rom" and place it into the KF
maps directory, located here:

"Program Files\Steam\steamapps\common\killingfloor\Maps"
_____________________________________________________________
SPECIAL THANKS:

Special thanks go to the following folks for their aid:

Doyora - For fixing up Crash in KF2.0.

Gregs2k2 - For his vigorous testing and feedback.

TempusErus - Maul's good friend, helped me bug hunt/ beta-test.
____________________________________________________________

Thanks to you for playing, hope you enjoy the map.

Preview Image
KF-Crash
Post comment Comments
avp2501
avp2501 Oct 2 2009, 4:17pm says:

Very pretty and a nice big warehouse to fight in, many great ideas put to use.

Downsides would be that the theme doesn't change and i personally find it too small.

ps there is an area with fencing on the ground and grenades can go through this - personally i'd add a blocker around it so any grenades that i throw don't go to waste

+1 vote     reply to comment
Gregs2k2
Gregs2k2 Oct 3 2009, 6:09am says:

'grats on releasing this classic. 6 players is absolutely frantic, relentless and just downright fun. Map looks great too, nice chilly atmosphere outside. :)

+1 vote     reply to comment
El_Pepe
El_Pepe Oct 3 2009, 10:56am says:

Classic indeed

+1 vote     reply to comment
dextronaut
dextronaut Oct 3 2009, 10:46pm says:

the old version of this is an inspiration to me, as is swamp, so ill definitely have to check this new crash out. hope you still have that knife stuck in the wall :D

+1 vote     reply to comment
bej-bej
bej-bej Oct 5 2009, 7:27pm says:

I see snow; I see lightning; I hear thunder. It's extremely unlikely that there would be thunder and lightning when it's also snowing.

Informational Link: En.wikipedia.org

+1 vote     reply to comment
Gregs2k2
Gregs2k2 Oct 6 2009, 12:43pm replied:

Really, is it really that important? If you want realism, then you're playing the wrong game!

+1 vote     reply to comment
bej-bej
bej-bej Oct 6 2009, 3:19pm replied:

Not realism, just believability.

+1 vote     reply to comment
Gregs2k2
Gregs2k2 Oct 6 2009, 4:11pm replied:

And specimens running around baying for human brains is believable....ookaaay.... :)

+1 vote     reply to comment
bej-bej
bej-bej Oct 6 2009, 5:45pm replied:

When I jump I am pulled to the ground by gravity; when I fire a gun, there is recoil. The physics used in this game are believable because they imitate the physics in the real world. The anatomy of the specimens is also believable. There is space in the specimens for the necessary organs required for survival and the specimens move like you would expect an animal of similar structure. Once again the game is imitating what we observe in the real world. Animals chase animals for food. I don't see that being much different than specimens(animals) chasing humans(animals) for food.

Also, my first comment was a simple suggestion directed to the map creators. I don't know why you all are so eager to start an argument.

+1 vote     reply to comment
KiCk3R
KiCk3R Oct 6 2009, 3:59pm replied:

So... really, what your saying is...there is a chance of snow; thunder and lightening...

Informational Link: Abovetopsecret.com

+1 vote     reply to comment
Kyben Author
Kyben Oct 9 2009, 9:08am replied:

Haha, I didn't think so either, but I live in Florida where it never snows, so I wouldn't know.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Killing Floor
Platform
Windows
Contact
Send Message
Official Page
Killingfloorthegame.com
Release Date
Released May 12, 2009
Game Watch
Track this game
Addon
Browse
Addons
Add Addon
Members only
Report Abuse
Report addon
MD5 Hash
7542e298333788a725ac760983936c63
Community Rating

Average

6.4

7 votes submitted.

You Say

-

Ratings closed.

Related Games
Killing Floor
Killing Floor Single & Multiplayer First Person Shooter
Related Engines
Unreal Engine 2
Unreal Engine 2 Commercial Released Dec 1, 2000
Related Groups
Tripwire Interactive
Tripwire Interactive Developer & Publisher
Valve
Valve Developer & Publisher