Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

Large detailed map set in an abandoned slaughterhouse surrounded by forest. Highly detailed & polished, lots of custom content, plus unique gameplay elements. #grindhouse

Preview
KF-Slaughterhouse
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Guest
Guest - - 689,229 comments

Wowed what a map 10/10

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Mooserider12 Author
Mooserider12 - - 9 comments

Thanks!

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Guest
Guest - - 689,229 comments

Map looks good but need some details and I think its too many empty buildings. Weather is awesome and costum texture make this map big +

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Mooserider12 Author
Mooserider12 - - 9 comments

Hey man, thanks for the feedback! I've updated the map and added a bunch of more details; looking at it now I agree, it kinda needed it. Lemme know what you think if you get time to play the new version.

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mrrogersbestneighbor
mrrogersbestneighbor - - 31 comments

Capitalize the KF in kf-Slaughterhouse.
Couldn't get this map to work and after trying a variety of things, finally got it to work after capitalizing KF.

And like the other poster said, it could use more detail. The layout is pretty damn good, but it feels empty in almost every room. It has a lot of potential. As it is, it's like a better version of Favela.

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Mooserider12 Author
Mooserider12 - - 9 comments

Hey, sorry you had trouble getting it to work, mine works fine with just lowercase 'kf' otherwise I'd have put a note in the description or something... apologies. Thanks for the feedback also, much appreciated.

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Guest
Guest - - 689,229 comments

Could you please put the textures directly in the kfm file?
I want to host this map on our servers.
If you don't have the map locally installed the textures get downloaded as well but they are not used in the map.
Everything is invisible.

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Mooserider12 Author
Mooserider12 - - 9 comments

Ah my bad, thanks for letting me know. I'll look into fixing this and I'll try to post an update within the next couple days.

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Guest
Guest - - 689,229 comments

Any news on including the textures in the map?

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Mooserider12 Author
Mooserider12 - - 9 comments

I'm hoping to have a new version up within the next 12 hours, sorry for the delay.

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Mooserider12 Author
Mooserider12 - - 9 comments

Alrighty, I've edited this post with the update, SHOULD work on servers now. Let me know if there are any more issues, and thanks for hosting the map!

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Razz34
Razz34 - - 3 comments

Love this map !

me and my partner played it some times on duo and its very nice btw.

I'll try your new version so :)

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Mooserider12 Author
Mooserider12 - - 9 comments

Thankyou, very glad you like it :)

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AmythePoe
AmythePoe - - 1 comments

Cool map! 10 out of 10.

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Tunnel$
Tunnel$ - - 108 comments

Mixed feelings about this one. To begin, visually it is stunning. The outside area is great, the grass is amazingly realistic, and the rain effect also. I can see quite a few unique things (textures, decorations etc) including the dead pigs, which is awesome. There is a visually consistent theme, all indoor areas are a dirty grey which suits well.

I didn't notice the power thing for the lights, I'll check this out next time. Sounds like a good way to add some variety to game play. The one thing that really bothers me is the positioning of the trader pods. The traders pods are located way too far away. Running towards the second pod, I actually ran straight past another closed pods. This kind of thing annoys me and basically ruins the map. If that is fixed, I'd be very happy to play this map often as it looks fantastic.

I sure hope you get back into mapping again. Great effort!

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Mooserider12 Author
Mooserider12 - - 9 comments

Hey, thanks for the feedback, much appreciated! Sorry the trader positions bugged you so bad; I'll look into potentially making some changes to them in the future. Glad you enjoyed the map otherwise though!

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